Copyright (c) Theophilus Eriata. All Rights Reserved.
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#include <SparseVoxelRadiance.h>
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xiiUInt32 | m_uiClipmapLevels = 5U |
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xiiUInt32 | m_uiClipmapBrickResolution = 8U |
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xiiUInt32 | m_uiBrickVoxelResolution = 8U |
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xiiUInt32 | m_uiMaxResidentBricks = 4096U |
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xiiUInt32 | m_uiBrickUpdateBudget = 64U |
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xiiUInt32 | m_uiRefreshIntervalFrames = 120U |
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float | m_fBaseVoxelSize = 0.5f |
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float | m_fTemporalHysteresis = 0.95f |
Copyright (c) Theophilus Eriata. All Rights Reserved.
Configuration for the camera-centred far-field radiance clipmap.
The documentation for this struct was generated from the following file: