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xiiQuat | m_qGlobalRotation |
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float | m_fRange |
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float | m_fShadowFadeOutRange |
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xiiAngle | m_InnerSpotAngle |
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xiiAngle | m_OuterSpotAngle |
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xiiIESProfileResourceHandle | m_hIESProfile |
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xiiColorLinearUB | m_LightColor |
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xiiUInt32 | m_uiTemperature |
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float | m_fPhotometricIntensity |
| | Candela for local lights, lux for directional lights, and nits for area lights.
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float | m_fRadius |
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bool | m_bCastShadows |
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xiiTransform | m_GlobalTransform = xiiTransform::MakeIdentity() |
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xiiBoundingBoxSphere | m_GlobalBounds = xiiBoundingBoxSphere::MakeZero() |
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xiiGameObjectHandle | m_hOwnerObject |
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xiiComponentHandle | m_hOwnerComponent |
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xiiUInt64 | m_uiSortingKey = 0 |
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virtual const xiiRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const xiiRTTI *pType) const |
| | Returns whether the type of this instance is of the given type or derived from it.
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template<typename T> |
| XII_ALWAYS_INLINE bool | IsInstanceOf () const |
| | Returns whether the type of this instance is of the given type or derived from it.
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static const xiiRTTI * | GetStaticRTTI () |
The documentation for this class was generated from the following file: