![]() |
XII Release 0.1.0
|
Copyright (c) Theophilus Eriata. All Rights Reserved. More...
#include <DescriptorSetPoolD3D12.h>
Classes | |
| struct | DescriptorAllocation |
Public Member Functions | |
| DescriptorAllocation | RequestDescriptorAllocation (D3D12_DESCRIPTOR_HEAP_TYPE heapType, xiiUInt32 uiDescriptorCount=1U) |
| void | Reset () |
| ID3D12DescriptorHeap * | GetCurrentDescriptorHeap (D3D12_DESCRIPTOR_HEAP_TYPE heapType) const |
Friends | |
| class | xiiMemoryUtils |
| class | xiiGALCommandListD3D12 |
| class | xiiGALDeviceD3D12 |
Copyright (c) Theophilus Eriata. All Rights Reserved.