Physical and procedural controls for a world-scale cloud layer.
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#include <VolumetricCloudComponent.h>
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float | m_fLayerAltitudeMeters = 2000.0f |
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float | m_fShadowScaleMeters = 4000.0f |
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float | m_fDetailScale = 4.0f |
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float | m_fCoverage = 0.55f |
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float | m_fOpticalDepth = 2.0f |
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float | m_fShadowStrength = 1.0f |
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xiiVec2 | m_vWindVelocityMetersPerSecond = xiiVec2(12.0f, 4.0f) |
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bool | m_bCastShadows = true |
Physical and procedural controls for a world-scale cloud layer.
The documentation for this struct was generated from the following file: