XII Release 0.1.0
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xiiGALRayTracingPipelineDescription Struct Reference

This describes the ray tracing pipeline information. More...

#include <PipelineState.h>

Public Member Functions

 XII_DECLARE_POD_TYPE ()
 
XII_ALWAYS_INLINE bool operator== (const xiiGALRayTracingPipelineDescription &rhs) const =default
 

Public Attributes

xiiUInt16 m_uiShaderRecordSize = 0U
 Size of the additional data passed to the shader. Shader record size plus shader group size (32 bytes) must be aligned to 32 bytes. Shader record size plus shader group size (32 bytes) must not exceed 4096 bytes.
 
xiiUInt8 m_uiMaxRecursionDepth = 0U
 Number of recursive calls of TraceRay() in HLSL. Zero means no tracing of rays at all, only ray-gen shader will be executed. See Device MaxRayTracingRecursionDepth.
 

Detailed Description

This describes the ray tracing pipeline information.


The documentation for this struct was generated from the following file: