This describes the ray tracing pipeline information.
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#include <PipelineState.h>
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xiiUInt16 | m_uiShaderRecordSize = 0U |
| Size of the additional data passed to the shader. Shader record size plus shader group size (32 bytes) must be aligned to 32 bytes. Shader record size plus shader group size (32 bytes) must not exceed 4096 bytes.
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xiiUInt8 | m_uiMaxRecursionDepth = 0U |
| Number of recursive calls of TraceRay() in HLSL. Zero means no tracing of rays at all, only ray-gen shader will be executed. See Device MaxRayTracingRecursionDepth.
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This describes the ray tracing pipeline information.
The documentation for this struct was generated from the following file:
- /home/runner/work/XII/XII/Source/Engine/GraphicsFoundation/States/PipelineState.h