XII Release 0.1.0
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xiiGALRayTracingProperties Struct Reference

This describes the ray tracing properties. More...

#include <Descriptors.h>

Inheritance diagram for xiiGALRayTracingProperties:
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Public Member Functions

 XII_DECLARE_POD_TYPE ()
 
- Public Member Functions inherited from xiiHashableStruct< xiiGALRayTracingProperties >
 xiiHashableStruct (const xiiHashableStruct< xiiGALRayTracingProperties > &other)
 
void operator= (const xiiHashableStruct< xiiGALRayTracingProperties > &other)
 
XII_ALWAYS_INLINE constexpr bool operator== (const xiiHashableStruct< xiiGALRayTracingProperties > &rhs) const=default
 
xiiUInt32 CalculateHash () const
 Calculates the 32 bit hash of the struct and returns it.
 

Public Attributes

xiiUInt32 m_uiMaxRecursionDepth = 0U
 The maximum ray tracing recursion depth.
 
xiiUInt32 m_uiMaxRayGenThreads = 0U
 The maximum total number of ray generation threads in one dispatch.
 
xiiUInt32 m_uiMaxInstancesPerTLAS = 0U
 The maximum number of instances in a top-level AS.
 
xiiUInt32 m_uiMaxPrimitivesPerBLAS = 0U
 The maximum number of primitives in a bottom-level AS.
 
xiiUInt32 m_uiMaxGeometriesPerBLAS = 0U
 The maximum number of geometries in a bottom-level AS.
 
xiiUInt32 m_uiVertexBufferAlignment = 0U
 The minimum alignment for the BLAS vertex buffer offset.
 
xiiUInt32 m_uiIndexBufferAlignment = 0U
 The minimum alignment for the BLAS index buffer offset.
 
xiiUInt32 m_uiTransformBufferAlignment = 0U
 The minimum alignment for the BLAS transform buffer offset.
 
xiiUInt32 m_uiBoxBufferAlignment = 0U
 The minimum alignment for the BLAS box buffer offset.
 
xiiUInt32 m_uiScratchBufferAlignment = 0U
 The minimum alignment for the BLAS scratch buffer offset.
 
xiiUInt32 m_uiInstanceBufferAlignment = 0U
 The minimum alignment for the BLAS instance buffer offset.
 
xiiBitflags< xiiGALRayTracingCapabilityFlagsm_CapabilityFlags = xiiGALRayTracingCapabilityFlags::None
 Ray tracing capability flags. See xiiGALRayTracingCapabilityFlags;.
 
xiiUInt32 m_uiShaderGroupHandleSize = 0U
 Internal usage.
 
xiiUInt32 m_uiMaxShaderRecordStride = 0U
 Internal usage.
 
xiiUInt32 m_uiShaderGroupBaseAlignment = 0U
 Internal usage.
 

Detailed Description

This describes the ray tracing properties.


The documentation for this struct was generated from the following file: