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XII Release 0.1.0
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This describes the ray tracing properties. More...
#include <Descriptors.h>
Public Member Functions | |
XII_DECLARE_POD_TYPE () | |
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xiiHashableStruct (const xiiHashableStruct< xiiGALRayTracingProperties > &other) | |
void | operator= (const xiiHashableStruct< xiiGALRayTracingProperties > &other) |
XII_ALWAYS_INLINE constexpr bool | operator== (const xiiHashableStruct< xiiGALRayTracingProperties > &rhs) const=default |
xiiUInt32 | CalculateHash () const |
Calculates the 32 bit hash of the struct and returns it. | |
Public Attributes | |
xiiUInt32 | m_uiMaxRecursionDepth = 0U |
The maximum ray tracing recursion depth. | |
xiiUInt32 | m_uiMaxRayGenThreads = 0U |
The maximum total number of ray generation threads in one dispatch. | |
xiiUInt32 | m_uiMaxInstancesPerTLAS = 0U |
The maximum number of instances in a top-level AS. | |
xiiUInt32 | m_uiMaxPrimitivesPerBLAS = 0U |
The maximum number of primitives in a bottom-level AS. | |
xiiUInt32 | m_uiMaxGeometriesPerBLAS = 0U |
The maximum number of geometries in a bottom-level AS. | |
xiiUInt32 | m_uiVertexBufferAlignment = 0U |
The minimum alignment for the BLAS vertex buffer offset. | |
xiiUInt32 | m_uiIndexBufferAlignment = 0U |
The minimum alignment for the BLAS index buffer offset. | |
xiiUInt32 | m_uiTransformBufferAlignment = 0U |
The minimum alignment for the BLAS transform buffer offset. | |
xiiUInt32 | m_uiBoxBufferAlignment = 0U |
The minimum alignment for the BLAS box buffer offset. | |
xiiUInt32 | m_uiScratchBufferAlignment = 0U |
The minimum alignment for the BLAS scratch buffer offset. | |
xiiUInt32 | m_uiInstanceBufferAlignment = 0U |
The minimum alignment for the BLAS instance buffer offset. | |
xiiBitflags< xiiGALRayTracingCapabilityFlags > | m_CapabilityFlags = xiiGALRayTracingCapabilityFlags::None |
Ray tracing capability flags. See xiiGALRayTracingCapabilityFlags;. | |
xiiUInt32 | m_uiShaderGroupHandleSize = 0U |
Internal usage. | |
xiiUInt32 | m_uiMaxShaderRecordStride = 0U |
Internal usage. | |
xiiUInt32 | m_uiShaderGroupBaseAlignment = 0U |
Internal usage. | |
This describes the ray tracing properties.