XII Release 0.1.0
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xiiGALRayTracingProperties Struct Reference

This describes the ray tracing properties. More...

#include <Descriptors.h>

Inheritance diagram for xiiGALRayTracingProperties:
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Public Member Functions

 XII_DECLARE_POD_TYPE ()
 
- Public Member Functions inherited from xiiHashableStruct< xiiGALRayTracingProperties >
constexpr xiiHashableStruct () noexcept
 Default constructor. Initializes all bytes to zero.
 
 xiiHashableStruct (const xiiHashableStruct &other) noexcept
 Bitwise copy constructor.
 
xiiHashableStructoperator= (const xiiHashableStruct &other) noexcept
 Bitwise assignment operator.
 
bool operator== (const xiiHashableStruct &other) const noexcept
 Compares equality via raw byte comparison.
 
std::strong_ordering operator<=> (const xiiHashableStruct &other) const noexcept
 Compares ordering via raw byte comparison.
 
xiiUInt32 CalculateHash () const noexcept
 Calculates a 32-bit hash from raw bytes of the struct.
 
void Clear () noexcept
 Fills all bytes with zero.
 
bool IsZero () const noexcept
 Returns true if all bytes are zero.
 

Public Attributes

xiiUInt32 m_uiMaxRecursionDepth = 0U
 The maximum ray tracing recursion depth.
 
xiiUInt32 m_uiMaxRayGenThreads = 0U
 The maximum total number of ray generation threads in one dispatch.
 
xiiUInt32 m_uiMaxInstancesPerTLAS = 0U
 The maximum number of instances in a top-level AS.
 
xiiUInt32 m_uiMaxPrimitivesPerBLAS = 0U
 The maximum number of primitives in a bottom-level AS.
 
xiiUInt32 m_uiMaxGeometriesPerBLAS = 0U
 The maximum number of geometries in a bottom-level AS.
 
xiiUInt32 m_uiVertexBufferAlignment = 0U
 The minimum alignment for the BLAS vertex buffer offset.
 
xiiUInt32 m_uiIndexBufferAlignment = 0U
 The minimum alignment for the BLAS index buffer offset.
 
xiiUInt32 m_uiTransformBufferAlignment = 0U
 The minimum alignment for the BLAS transform buffer offset.
 
xiiUInt32 m_uiBoxBufferAlignment = 0U
 The minimum alignment for the BLAS box buffer offset.
 
xiiUInt32 m_uiScratchBufferAlignment = 0U
 The minimum alignment for the BLAS scratch buffer offset.
 
xiiUInt32 m_uiInstanceBufferAlignment = 0U
 The minimum alignment for the BLAS instance buffer offset.
 
xiiBitflags< xiiGALRayTracingCapabilityFlagsm_CapabilityFlags = xiiGALRayTracingCapabilityFlags::None
 Ray tracing capability flags. See xiiGALRayTracingCapabilityFlags;.
 
xiiUInt32 m_uiShaderGroupHandleSize = 0U
 Internal usage.
 
xiiUInt32 m_uiMaxShaderRecordStride = 0U
 Internal usage.
 
xiiUInt32 m_uiShaderGroupBaseAlignment = 0U
 Internal usage.
 

Detailed Description

This describes the ray tracing properties.


The documentation for this struct was generated from the following file: