|
| XII_DECLARE_MESSAGE_TYPE (xiiMsgDamage, xiiEventMessage) |
|
| XII_DECLARE_MESSAGE_TYPE (xiiEventMessage, xiiMessage) |
|
XII_ALWAYS_INLINE void | FillFromSenderComponent (const xiiComponent *pSenderComponent) |
|
virtual xiiInt32 | GetSortingKey () const |
| Derived message types can override this method to influence sorting order. Smaller keys are processed first.
|
|
XII_ALWAYS_INLINE xiiMessageId | GetId () const |
| Returns the id for this message type.
|
|
XII_ALWAYS_INLINE xiiUInt16 | GetSize () const |
| Returns the size in byte of this message.
|
|
XII_ALWAYS_INLINE xiiUInt64 | GetHash () const |
| Calculates a hash of the message.
|
|
virtual void | Serialize (xiiStreamWriter &ref_stream) const |
| Implement this for efficient transmission across process boundaries (e.g. network transfer etc.)
|
|
virtual void | Deserialize (xiiStreamReader &ref_stream, xiiUInt8 uiTypeVersion) |
|
virtual const xiiRTTI * | GetDynamicRTTI () const |
|
bool | IsInstanceOf (const xiiRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
|
|
template<typename T> |
XII_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
|
|
|
double | m_fDamage = 0 |
|
xiiString | m_sHitObjectName |
| The actual game object that was hit (may be a child of the object to which the message is sent)
|
|
xiiVec3 | m_vGlobalPosition |
| The global position at which the damage was applied. Set to zero, if unused.
|
|
xiiVec3 | m_vImpactDirection |
| The direction into which the damage was applied (e.g. direction of a projectile). May be zero.
|
|
xiiGameObjectHandle | m_hSenderObject |
|
xiiComponentHandle | m_hSenderComponent |
|
The documentation for this struct was generated from the following file:
- /home/runner/work/XII/XII/Source/Engine/GameEngine/Messages/DamageMessage.h