This describes the vertex attribute semantic.
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#include <InputLayout.h>
|
enum | Enum : StorageType {
Undefined = -1
, Position
, Normal
, Tangent
,
Color0
, Color1
, Color2
, Color3
,
Color4
, Color5
, Color6
, Color7
,
TexCoord0
, TexCoord1
, TexCoord2
, TexCoord3
,
TexCoord4
, TexCoord5
, TexCoord6
, TexCoord7
,
TexCoord8
, TexCoord9
, BiTangent
, BoneIndices0
,
BoneIndices1
, BoneWeights0
, BoneWeights1
, ENUM_COUNT
,
Default = Undefined
} |
|
using | StorageType = xiiInt8 |
|
This describes the vertex attribute semantic.
The documentation for this struct was generated from the following file:
- /home/runner/work/XII/XII/Source/Engine/GraphicsFoundation/Shader/InputLayout.h