This describes the vertex attribute semantic.
More...
#include <InputLayout.h>
|
| enum | Enum : StorageType {
Undefined = 0U
, Position
, Normal
, Tangent
,
Color0
, Color1
, Color2
, Color3
,
Color4
, Color5
, Color6
, Color7
,
TexCoord0
, TexCoord1
, TexCoord2
, TexCoord3
,
TexCoord4
, TexCoord5
, TexCoord6
, TexCoord7
,
TexCoord8
, TexCoord9
, BiTangent
, BoneIndices0
,
BoneIndices1
, BoneWeights0
, BoneWeights1
, ENUM_COUNT
,
Default = Undefined
} |
| |
|
using | StorageType = xiiUInt8 |
| |
This describes the vertex attribute semantic.
The documentation for this struct was generated from the following file:
- /home/runner/work/XII/XII/Source/Engine/GraphicsFoundation/Shader/InputLayout.h