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XII Release 0.1.0
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This describes the texture address mode. It defines a technique for resolving texture coordinates that are outside of the boundries of a texture. The enumeration generally mirrors D3D11_TEXTURE_ADDRESS_MODE/D3D12_TEXTURE_ADDRESS_MODE enumeration. More...
#include <GraphicsTypes.h>
Public Types | |
| enum | Enum : StorageType { Unknown = 0U , Wrap , Mirror , Clamp , Border , MirrorOnce , ENUM_COUNT , Default = Unknown } |
| using | StorageType = xiiUInt8 |
This describes the texture address mode. It defines a technique for resolving texture coordinates that are outside of the boundries of a texture. The enumeration generally mirrors D3D11_TEXTURE_ADDRESS_MODE/D3D12_TEXTURE_ADDRESS_MODE enumeration.
| enum xiiGALTextureAddressMode::Enum : StorageType |