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XII Release 0.1.0
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Represents the view/window on the engine process side, holds all data necessary for rendering. More...
#include <EngineProcessViewContext.h>
Public Member Functions | |
| xiiEngineProcessViewContext (xiiEngineProcessDocumentContext *pContext) | |
| void | SetViewID (xiiUInt32 uiId) |
| xiiEngineProcessDocumentContext * | GetDocumentContext () const |
| virtual void | HandleViewMessage (const xiiEditorEngineViewMsg *pMsg) |
| virtual void | SetupRenderTarget (xiiSharedPtr< xiiGALSwapChain > pSwapChain, const xiiRenderTargets *pRenderTargets, xiiUInt16 uiWidth, xiiUInt16 uiHeight) |
| virtual void | Redraw (bool bRenderEditorGizmos) |
| xiiViewHandle | GetViewHandle () const |
| void | DrawSimpleGrid () const |
Static Public Member Functions | |
| static bool | FocusCameraOnObject (xiiCamera &inout_camera, const xiiBoundingBoxSphere &objectBounds, float fFov, const xiiVec3 &vViewDir) |
| Focuses camera on the given object. | |
Protected Member Functions | |
| void | SendViewMessage (xiiEditorEngineViewMsg *pViewMsg) |
| void | HandleWindowUpdate (xiiWindowHandle hWnd, xiiUInt16 uiWidth, xiiUInt16 uiHeight) |
| void | OnSwapChainChanged (xiiSharedPtr< xiiGALSwapChain > pSwapChain, xiiSizeU32 size) |
| virtual void | SetCamera (const xiiViewRedrawMsgToEngine *pMsg) |
| virtual xiiRenderPipelineResourceHandle | CreateDefaultRenderPipeline () |
| Returns the handle to the default render pipeline. | |
| virtual xiiRenderPipelineResourceHandle | CreateDebugRenderPipeline () |
| Returns the handle to the debug render pipeline. | |
| virtual xiiViewHandle | CreateView ()=0 |
| Create the actual view. | |
Protected Attributes | |
| xiiCamera | m_Camera |
| xiiViewHandle | m_hView |
| xiiUInt32 | m_uiViewID |
Represents the view/window on the engine process side, holds all data necessary for rendering.
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protectedpure virtual |
Create the actual view.
Implemented in xiiAnimatedMeshViewContext, xiiAnimationClipViewContext, xiiDecalViewContext, xiiMaterialViewContext, xiiMeshViewContext, xiiRemoteEngineProcessViewContext, xiiSceneViewContext, xiiSkeletonViewContext, xiiTextureCubeViewContext, and xiiTextureViewContext.