XII Release 0.1.0
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xiiTextureConverterSliceChannelMapping Struct Reference

#include <TextureConverterDescription.h>

Public Attributes

xiiTextureConverterChannelMapping m_Channel [4]

Detailed Description

Describes from which input file to read which channel and then write it to the R, G, B, or A channel of the output file. The four elements of the array represent the four channels of the output image.

Member Data Documentation

◆ m_Channel

xiiTextureConverterChannelMapping xiiTextureConverterSliceChannelMapping::m_Channel[4]
Initial value:
= {
xiiTextureConverterChannelMapping{-1, xiiTextureConverterChannelValue::Alpha},
}
Copyright (c) Theophilus Eriata. All Rights Reserved.
Definition TextureConverterDescription.h:15
@ Green
read the GREEN channel
Definition TextureConverterEnums.h:129
@ Red
read the RED channel
Definition TextureConverterEnums.h:128
@ Blue
read the BLUE channel
Definition TextureConverterEnums.h:130
@ Alpha
read the ALPHA channel
Definition TextureConverterEnums.h:131

The documentation for this struct was generated from the following file: