![]() |
XII Release 0.1.0
|
Copyright (c) Theophilus Eriata. All Rights Reserved. More...
#include <GpuVisibilityResources.h>
Public Attributes | |
| xiiRenderGraphBufferHandle | m_hSkinningMatrices |
| Current/previous pose snapshot shared by all native vertex consumers in this graph. | |
| xiiRenderGraphBufferHandle | m_hSceneInstances |
| xiiRenderGraphBufferHandle | m_hVisibleInstances |
| xiiRenderGraphBufferHandle | m_hVisibleInstanceCount |
| xiiRenderGraphBufferHandle | m_hVisibleMeshlets |
| xiiRenderGraphBufferHandle | m_hVisibleMeshletCount |
| xiiRenderGraphBufferHandle | m_hIndirectCommands |
| xiiRenderGraphBufferHandle | m_hIndirectCommandCount |
| xiiUInt32 | m_uiMaxVisibleMeshlets = 0U |
| Capacity of the compact visible-meshlet stream, shared by mesh and indexed consumers. | |
Copyright (c) Theophilus Eriata. All Rights Reserved.
Frame-local compiled draw inputs. No scene lifecycle, storage or execution ownership.