XII Release 0.1.0
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xiiGpuVisibilityOutputs Struct Reference

Copyright (c) Theophilus Eriata. All Rights Reserved. More...

#include <GpuVisibilityResources.h>

Public Attributes

xiiRenderGraphBufferHandle m_hSkinningMatrices
 Current/previous pose snapshot shared by all native vertex consumers in this graph.
xiiRenderGraphBufferHandle m_hSceneInstances
xiiRenderGraphBufferHandle m_hVisibleInstances
xiiRenderGraphBufferHandle m_hVisibleInstanceCount
xiiRenderGraphBufferHandle m_hVisibleMeshlets
xiiRenderGraphBufferHandle m_hVisibleMeshletCount
xiiRenderGraphBufferHandle m_hIndirectCommands
xiiRenderGraphBufferHandle m_hIndirectCommandCount
xiiUInt32 m_uiMaxVisibleMeshlets = 0U
 Capacity of the compact visible-meshlet stream, shared by mesh and indexed consumers.

Detailed Description

Copyright (c) Theophilus Eriata. All Rights Reserved.

Frame-local compiled draw inputs. No scene lifecycle, storage or execution ownership.


The documentation for this struct was generated from the following file: