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xiiVec4 | m_MainLightDirectionAndIntensity = xiiVec4(0.0f, 0.0f, -1.0f, 0.0f) |
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xiiVec4 | m_MainLightColor = xiiVec4(1.0f, 1.0f, 1.0f, 0.0f) |
| | rgb = primary color, w = directional-light prefix count.
|
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xiiVec4 | m_AmbientLightColor = xiiVec4(0.03f, 0.035f, 0.04f, 1.0f) |
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xiiUInt32 | m_uiActiveLightCount = 0U |
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xiiUInt32 | m_uiClusterCountX = 1U |
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xiiUInt32 | m_uiClusterCountY = 1U |
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xiiUInt32 | m_uiClusterCountZ = 1U |
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xiiUInt32 | m_uiMaxLightsPerCluster = 128U |
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float | m_fClusterNearPlane = 0.1f |
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float | m_fClusterLogFarOverNear = 1.0f |
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float | m_fIndirectLightIntensity = 1.0f |
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float | m_fContactShadowLength = 0.35f |
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float | m_fContactShadowThickness = 0.02f |
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xiiUInt32 | m_uiContactShadowSteps = 16U |
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xiiUInt32 | m_uiLocalShadowTileSize = 256U |
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float | m_fVolumetricFogDensity = 0.015f |
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float | m_fVolumetricHeightFalloff = 0.08f |
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float | m_fVolumetricBaseHeight = 0.0f |
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float | m_fVolumetricAnisotropy = 0.45f |
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float | m_fDirectionalShadowSourceRadius = 0.0f |
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float | m_fDirectionalShadowMaxPenumbra = 24.0f |
|
xiiUInt32 | m_uiDirectionalShadowBlockerSamples = 12U |
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xiiUInt32 | m_uiDirectionalShadowFilterSamples = 16U |
The documentation for this struct was generated from the following file: