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XII Release 0.1.0
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Mesh bone data containing the global inverse rest pose matrix and bone index, used for skeletal animation of a mesh resource. More...
#include <MeshResource.h>
Public Member Functions | |
| xiiResult | Serialize (xiiStreamWriter &inout_stream) const |
| xiiResult | Deserialize (xiiStreamReader &inout_stream) |
Public Attributes | |
| xiiMat4 | m_GlobalInverseRestPoseMatrix = xiiMat4::MakeIdentity() |
| Global inverse rest pose matrix for this bone, used for skinning calculations in skeletal animation. | |
| xiiUInt16 | m_uiBoneIndex = xiiMath::MaxValue<xiiUInt16>() |
| Index of this bone in the skeleton, used for animation control. | |
Mesh bone data containing the global inverse rest pose matrix and bone index, used for skeletal animation of a mesh resource.