XII Release 0.1.0
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xiiShadowCascadeSettings Struct Reference

Authoring and quality controls for stabilized cascaded shadow maps. More...

#include <ShadowCascade.h>

Public Attributes

xiiUInt32 m_uiCascadeCount = 4U
float m_fSplitLambda = 0.65f
 0 = uniform splits, 1 = logarithmic splits.
float m_fMaximumShadowDistance = 250.0f
float m_fDepthPadding = 50.0f
 Extra light-space depth for off-frustum casters.
xiiUInt32 m_uiShadowMapResolution = 4096U

Detailed Description

Authoring and quality controls for stabilized cascaded shadow maps.


The documentation for this struct was generated from the following file:
  • /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Lighting/ShadowCascade.h