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Here is a list of all documented functions with links to the class documentation for each member:
- n -
- NearestSample() : xiiImageUtils
- NeedsReloadResource() : xiiAssetTableWriter
- NeedWakeup() : xiiIpcChannel
- NewFolder() : eqQtAssetBrowserFolderView
- Next() : xiiBitfield< Container >::ConstIterator, xiiFileSystemIterator, xiiGameObject::ConstChildIterator, xiiHashSetBase< KeyType, Hasher >::ConstIterator, xiiHashTableBaseConstIterator< KeyType, ValueType, Hasher >, xiiIdTableBase< IdType, ValueType >::ConstIterator, xiiInternal::WorldData::ConstObjectIterator, xiiInternal::WorldData::ObjectIterator, xiiMapBaseConstIteratorBase< KeyType, ValueType, Comparer, REVERSE >, xiiSetBase< KeyType, Comparer >::IteratorBase< REVERSE >
- NextChunk() : xiiChunkStreamReader
- NextSubpass() : xiiGALCommandList
- Normalize() : xiiImageUtils, xiiQuatTemplate< Type >, xiiSimdQuat, xiiSimdQuatd, xiiVec2Template< Type >, xiiVec3Template< Type >, xiiVec4Template< Type >
- NormalizeIfNotZero() : xiiVec2Template< Type >, xiiVec3Template< Type >, xiiVec4Template< Type >
- NormalizeRange() : xiiAngleTemplate< Type >
- NormalizeToLdrRange() : xiiColor
- NormalizeValue() : xiiCurve1D
- NotifyOfAssetChange() : xiiAssetCurator
- NotifyOfFileChange() : xiiAssetCurator
- Now() : xiiTime