XII Release 0.1.0
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xiiBlendPass Class Reference

Blends the two inputs by the given blend factor and writes the result to output. Note that while the output format is taken from InputA, both inputs should have the same size and format. More...

#include <BlendPass.h>

Inheritance diagram for xiiBlendPass:
[legend]

Public Member Functions

virtual bool GetRenderTargetDescriptions (const xiiView &view, const xiiArrayPtr< xiiGALTextureCreationDescription *const > inputs, xiiArrayPtr< xiiGALTextureCreationDescription > outputs) override
 For a given input pin configuration, provide the output configuration of this node. Outputs is already resized to the number of output pins.
 
virtual void Execute (const xiiRenderViewContext &renderViewContext, const xiiArrayPtr< xiiRenderPipelinePassConnection *const > inputs, const xiiArrayPtr< xiiRenderPipelinePassConnection *const > outputs) override
 Render into outputs. Both inputs and outputs are passed in with actual texture handles. Disconnected pins have a nullptr value in the passed in arrays. You can now create views and render target setups on the fly and fill the output targets with data.
 
virtual xiiResult Serialize (xiiStreamWriter &inout_stream) const override
 
virtual xiiResult Deserialize (xiiStreamReader &inout_stream) override
 
- Public Member Functions inherited from xiiRenderPipelinePass
 xiiRenderPipelinePass (xiiStringView sName, xiiBitflags< xiiRenderPipelinePassFlags > flags, xiiEnum< xiiRenderPipelinePassConcurrencyHint > concurrencyHint)
 
void SetName (xiiStringView sName)
 Sets the name of the pass.
 
void SetPassFlags (xiiBitflags< xiiRenderPipelinePassFlags > flags)
 
void SetPassConcurrencyHint (xiiEnum< xiiRenderPipelinePassConcurrencyHint > concurrencyHint)
 
virtual void InitializeRenderPipelinePass (const xiiArrayPtr< xiiRenderPipelinePassConnection *const > pInputs, const xiiArrayPtr< xiiRenderPipelinePassConnection *const > pOutputs)
 After GetRenderTargetDescriptions was called successfully for each pass, this function is called with the inputs and outputs for review. Disconnected pins have a nullptr value in the passed in arrays. This is the time to create additional resources that are not covered by the pins automatically, e.g. a picking texture or eye adaptation buffer.
 
virtual xiiSharedPtr< xiiGALTextureViewQueryTextureProvider (const xiiRenderPipelineNodePin *pPin, const xiiGALTextureCreationDescription &description)
 
virtual void ExecuteInactive (const xiiRenderViewContext &renderViewContext, const xiiArrayPtr< xiiRenderPipelinePassConnection *const > pInputs, const xiiArrayPtr< xiiRenderPipelinePassConnection *const > pOutputs)
 
virtual void ReadBackProperties (xiiView *pView)
 Allows for the pass to write data back using xiiView::SetRenderPassReadBackProperty. E.g. picking results etc.
 
void RenderDataWithCategory (const xiiRenderViewContext &renderViewContext, xiiSharedPtr< xiiGALCommandList > pCommandList, xiiRenderData::Category category, xiiRenderDataBatch::Filter filter=xiiRenderDataBatch::Filter())
 
XII_ALWAYS_INLINE xiiStringView GetName () const
 Returns the name of this render-pipeline pass.
 
XII_ALWAYS_INLINE xiiBitflags< xiiRenderPipelinePassFlagsGetPassFlags () const
 Returns the bitmask of flags describing this render-pipeline pass.
 
XII_ALWAYS_INLINE xiiEnum< xiiRenderPipelinePassConcurrencyHintGetPassConcurrencyHint () const
 Retrieves the concurrency hint for scheduling this render-pipeline pass.
 
XII_ALWAYS_INLINE bool IsStereoAware () const
 Determines whether this pass correctly handles stereo/XR rendering.
 
XII_ALWAYS_INLINE xiiRenderPipelineGetPipeline ()
 Retrieves the owning render pipeline for this pass.
 
XII_ALWAYS_INLINE const xiiRenderPipelineGetPipeline () const
 Retrieves the owning render pipeline for this pass (const overload).
 
- Public Member Functions inherited from xiiRenderPipelineNode
virtual ~xiiRenderPipelineNode ()=default
 Virtual destructor.
 
void InitializePins ()
 Populates the internal arrays of input and output pins.
 
xiiHashedString GetPinName (const xiiRenderPipelineNodePin *pPin) const
 Returns the hashed name associated with a given pin.
 
const xiiRenderPipelineNodePinGetPinByName (xiiStringView sName) const
 Finds a pin by its string name.
 
const xiiRenderPipelineNodePinGetPinByName (xiiHashedString sName) const
 Finds a pin by its hashed name.
 
XII_ALWAYS_INLINE const xiiArrayPtr< const xiiRenderPipelineNodePin *const > GetInputPins () const
 Retrieves all input pins of this node.
 
XII_ALWAYS_INLINE const xiiArrayPtr< const xiiRenderPipelineNodePin *const > GetOutputPins () const
 Retrieves all output pins of this node.
 
- Public Member Functions inherited from xiiReflectedClass
virtual const xiiRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const xiiRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T>
XII_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Protected Attributes

xiiRenderPipelineNodeInputPin m_PinInputA
 
xiiRenderPipelineNodeInputPin m_PinInputB
 
xiiRenderPipelineNodeOutputPin m_PinOutput
 
float m_fBlendFactor = 0.5f
 
xiiShaderResourceHandle m_hShader
 

Additional Inherited Members

- Static Public Member Functions inherited from xiiNoBase
static const xiiRTTIGetStaticRTTI ()
 

Detailed Description

Blends the two inputs by the given blend factor and writes the result to output. Note that while the output format is taken from InputA, both inputs should have the same size and format.

Member Function Documentation

◆ Deserialize()

xiiResult xiiBlendPass::Deserialize ( xiiStreamReader & inout_stream)
overridevirtual

Reimplemented from xiiRenderPipelinePass.

◆ Execute()

void xiiBlendPass::Execute ( const xiiRenderViewContext & renderViewContext,
const xiiArrayPtr< xiiRenderPipelinePassConnection *const > pInputs,
const xiiArrayPtr< xiiRenderPipelinePassConnection *const > pOutputs )
overridevirtual

Render into outputs. Both inputs and outputs are passed in with actual texture handles. Disconnected pins have a nullptr value in the passed in arrays. You can now create views and render target setups on the fly and fill the output targets with data.

Implements xiiRenderPipelinePass.

◆ GetRenderTargetDescriptions()

bool xiiBlendPass::GetRenderTargetDescriptions ( const xiiView & view,
const xiiArrayPtr< xiiGALTextureCreationDescription *const > pInputs,
xiiArrayPtr< xiiGALTextureCreationDescription > pOutputs )
overridevirtual

For a given input pin configuration, provide the output configuration of this node. Outputs is already resized to the number of output pins.

Implements xiiRenderPipelinePass.

◆ Serialize()

xiiResult xiiBlendPass::Serialize ( xiiStreamWriter & inout_stream) const
overridevirtual

Reimplemented from xiiRenderPipelinePass.


The documentation for this class was generated from the following files: