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XII Release 0.1.0
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This describes the per-channel texture component mapping. More...
#include <TextureView.h>
Public Member Functions | |
XII_DECLARE_POD_TYPE () | |
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xiiHashableStruct (const xiiHashableStruct< xiiGALTextureComponentMapping > &other) | |
void | operator= (const xiiHashableStruct< xiiGALTextureComponentMapping > &other) |
XII_ALWAYS_INLINE constexpr bool | operator== (const xiiHashableStruct< xiiGALTextureComponentMapping > &rhs) const=default |
xiiUInt32 | CalculateHash () const |
Calculates the 32 bit hash of the struct and returns it. | |
Public Attributes | |
xiiEnum< xiiGALTextureComponentSwizzle > | m_R = xiiGALTextureComponentSwizzle::Identity |
Defines the component placed in the red component of the output vector. | |
xiiEnum< xiiGALTextureComponentSwizzle > | m_G = xiiGALTextureComponentSwizzle::Identity |
Defines the component placed in the green component of the output vector. | |
xiiEnum< xiiGALTextureComponentSwizzle > | m_B = xiiGALTextureComponentSwizzle::Identity |
Defines the component placed in the blue component of the output vector. | |
xiiEnum< xiiGALTextureComponentSwizzle > | m_A = xiiGALTextureComponentSwizzle::Identity |
Defines the component placed in the alpha component of the output vector. | |
This describes the per-channel texture component mapping.