|
| virtual void | SerializeComponent (xiiWorldWriter &inout_stream) const override |
| | Override this to save the current state of the component to the given stream.
|
| virtual void | DeserializeComponent (xiiWorldReader &inout_stream) override |
|
| xiiSettingsComponent () |
| | The constructor marks the component as modified.
|
|
void | SetModified (xiiUInt32 uiBits=0xFFFFFFFF) |
| | Marks the component as modified. Individual bits can be used to mark only specific settings (groups) as modified.
|
|
bool | IsModified (xiiUInt32 uiBits=0xFFFFFFFF) const |
| | Checks whether the component (or some settings group) was marked as modified.
|
|
void | ResetModified (xiiUInt32 uiBits=0xFFFFFFFF) |
| | Marks the settings as not-modified.
|
| void | SetActiveFlag (bool bEnabled) |
| bool | GetActiveFlag () const |
| bool | IsActive () const |
| bool | IsActiveAndInitialized () const |
| bool | IsActiveAndSimulating () const |
|
xiiComponentManagerBase * | GetOwningManager () |
| | Returns the corresponding manager for this component.
|
|
const xiiComponentManagerBase * | GetOwningManager () const |
| | Returns the corresponding manager for this component.
|
|
xiiGameObject * | GetOwner () |
| | Returns the owner game object if the component is attached to one or nullptr.
|
|
const xiiGameObject * | GetOwner () const |
| | Returns the owner game object if the component is attached to one or nullptr.
|
|
xiiWorld * | GetWorld () |
| | Returns the corresponding world for this component.
|
|
const xiiWorld * | GetWorld () const |
| | Returns the corresponding world for this component.
|
|
xiiComponentHandle | GetHandle () const |
| | Returns a handle to this component.
|
|
xiiUInt32 | GetUniqueID () const |
| | Returns the unique id for this component.
|
|
void | SetUniqueID (xiiUInt32 uiUniqueID) |
| | Sets the unique id for this component.
|
|
void | EnsureInitialized () |
| | Ensures that the component is initialized. Must only be called from another component's Initialize callback.
|
| void | EnsureSimulationStarted () |
|
XII_ALWAYS_INLINE bool | SendMessage (xiiMessage &ref_msg) |
| | Sends a message to this component.
|
|
XII_ALWAYS_INLINE bool | SendMessage (xiiMessage &ref_msg) const |
|
void | PostMessage (const xiiMessage &msg, xiiTime delay=xiiTime::MakeZero(), xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) const |
| | Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
|
| virtual bool | HandlesMessage (const xiiMessage &msg) const |
| | Returns whether the given Message is handled by this component.
|
|
void | SetUserFlag (xiiUInt8 uiFlagIndex, bool bSet) |
| | Be careful to check which flags may already be in use by base classes.
|
|
bool | GetUserFlag (xiiUInt8 uiFlagIndex) const |
| | Retrieves a custom flag. Index must be between 0 and 7.
|
|
void | SetCreatedByPrefab () |
| | Adds xiiObjectFlags::CreatedByPrefab to the component. See the flag for details.
|
|
bool | WasCreatedByPrefab () const |
| | Checks whether the xiiObjectFlags::CreatedByPrefab flag is set on this component.
|
|
void | DeleteComponent () |
| | Deletes this component. Note that the component will be invalidated first and the actual deletion is postponed.
|
|
virtual const xiiRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const xiiRTTI *pType) const |
| | Returns whether the type of this instance is of the given type or derived from it.
|
|
template<typename T> |
| XII_ALWAYS_INLINE bool | IsInstanceOf () const |
| | Returns whether the type of this instance is of the given type or derived from it.
|
|
|
static const xiiRTTI * | GetStaticRTTI () |
| | xiiComponent () |
| | Keep the constructor private or protected in derived classes, so it cannot be called manually.
|
|
bool | IsDynamic () const |
| | Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
|
|
virtual xiiWorldModuleTypeId | GetTypeId () const =0 |
|
virtual xiiComponentMode::Enum | GetMode () const =0 |
| virtual void | Initialize () |
| virtual void | Deinitialize () |
| virtual void | OnActivated () |
| virtual void | OnDeactivated () |
| virtual void | OnSimulationStarted () |
|
void | EnableUnhandledMessageHandler (bool enable) |
| | By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
|
| virtual bool | OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg) |
| virtual bool | OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg) const |
|
bool | IsInitialized () const |
|
bool | IsInitializing () const |
|
bool | IsSimulationStarted () const |