XII Release 0.1.0
Loading...
Searching...
No Matches
xiiRayTracingScenePass Class Referencefinal

Copyright (c) Theophilus Eriata. All Rights Reserved. More...

#include <RayTracingScenePass.h>

Inheritance diagram for xiiRayTracingScenePass:
[legend]

Classes

struct  BuildStatistics

Public Member Functions

const BuildStatistics & GetLastBuildStatistics () const
xiiBitflags< xiiRenderExtractionCategory > GetExtractionRequirements () const override
xiiBitflags< xiiRenderPipelineFeature > GetRuntimeFeatures () const override
xiiBitflags< xiiRenderPipelineDeviceFeature > GetRequiredDeviceFeatures () const override
xiiResult Build (xiiRenderPipelinePassContext &context) override
Public Member Functions inherited from xiiRenderPipelinePass
virtual xiiResult Configure (const xiiVariantDictionary &properties)
xiiResult GetProperties (xiiVariantDictionary &out_properties) const
virtual void GetPins (xiiDynamicArray< xiiRenderPipelinePin > &out_pins) const
xiiResult InitializePinBindings (xiiArrayPtr< const xiiRenderPipelinePin > pins) const
xiiResult GetConfiguredPins (xiiDynamicArray< xiiRenderPipelinePin > &out_pins, xiiStringBuilder *out_error=nullptr) const
xiiResult GetConfiguredPins (xiiArrayPtr< const xiiRenderPipelinePin > declarations, xiiDynamicArray< xiiRenderPipelinePin > &out_pins, xiiStringBuilder *out_error=nullptr) const
 Apply the same authored contracts to declarations resolved by an external authoring context.
virtual xiiResult BuildTemporalHistory (xiiRenderPipelinePassContext &)
virtual xiiResult ValidatePipeline (const xiiRenderPipelineResourceDescriptor &, xiiArrayPtr< const xiiUInt32 >, xiiUInt32, xiiStringBuilder *) const
virtual void InvalidateTemporalHistory ()
 Clears view-local history after camera cuts and configuration changes.
Public Member Functions inherited from xiiReflectedClass
virtual const xiiRTTI * GetDynamicRTTI () const
bool IsInstanceOf (const xiiRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
template<typename T>
XII_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.

Public Attributes

xiiRenderPipelineAccelerationStructureOutputPin m_OutputScene {true}
xiiRenderPipelineBufferOutputPin m_OutputMaterials {true, xiiGALBindFlags::ShaderResource}
xiiRenderPipelineBufferOutputPin m_OutputGeometry {true, xiiGALBindFlags::ShaderResource}
bool m_bUseViewSelection = true
bool m_bRequireHardwareRayTracing = false
Public Attributes inherited from xiiRenderPipelinePass
xiiVariantDictionary m_ParameterOverrides
 Authored, occurrence-local parameter overrides. Kept separate from compile-time pass properties.
xiiDynamicArray< xiiRenderPipelinePinConfiguration * > m_PinConfigurations
 Authoring-only owned objects. Runtime pass instances consume compiled pins instead.

Additional Inherited Members

Static Public Member Functions inherited from xiiNoBase
static const xiiRTTI * GetStaticRTTI ()

Detailed Description

Copyright (c) Theophilus Eriata. All Rights Reserved.

Builds an occurrence-local TLAS from world-derived GPU instances. Device BLAS residency and world deformation caches remain shared through existing services.

Member Function Documentation

◆ Build()

xiiResult xiiRayTracingScenePass::Build ( xiiRenderPipelinePassContext & context)
overridevirtual

Implements xiiRenderPipelinePass.

◆ GetExtractionRequirements()

xiiBitflags< xiiRenderExtractionCategory > xiiRayTracingScenePass::GetExtractionRequirements ( ) const
inlineoverridevirtual

Reimplemented from xiiRenderPipelinePass.

◆ GetRequiredDeviceFeatures()

xiiBitflags< xiiRenderPipelineDeviceFeature > xiiRayTracingScenePass::GetRequiredDeviceFeatures ( ) const
inlineoverridevirtual

Reimplemented from xiiRenderPipelinePass.

◆ GetRuntimeFeatures()

xiiBitflags< xiiRenderPipelineFeature > xiiRayTracingScenePass::GetRuntimeFeatures ( ) const
inlineoverridevirtual

Reimplemented from xiiRenderPipelinePass.


The documentation for this class was generated from the following files:
  • /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Pipeline/Passes/RayTracing/RayTracingScenePass.h
  • /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Pipeline/Passes/RayTracing/RayTracingScenePass.cpp