XII Release 0.1.0
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xiiSkinnedMeshComponent Member List

This is the complete list of members for xiiSkinnedMeshComponent, including all inherited members.

ClearMaterialOverrides()xiiMeshComponentBase
ClearPose()xiiSkinnedMeshComponent
Deinitialize() overridexiiRenderComponentprotectedvirtual
DeleteComponent()xiiComponent
DeserializeComponent(xiiWorldReader &inout_stream) overridexiiSkinnedMeshComponentvirtual
EnableUnhandledMessageHandler(bool enable)xiiComponentprotected
EnsureInitialized()xiiComponent
EnsureSimulationStarted()xiiComponent
FillRenderData(xiiMeshRenderData &ref_renderData, const xiiMeshResource &mesh) const overridexiiSkinnedMeshComponentprotectedvirtual
GetActiveFlag() constxiiComponent
GetDynamicRTTI() const (defined in xiiReflectedClass)xiiReflectedClassinlinevirtual
GetHandle() constxiiComponent
GetLocalBounds(xiiBoundingBoxSphere &ref_bounds, bool &ref_bAlwaysVisible, xiiMsgUpdateLocalBounds &ref_msg) overridexiiSkinnedMeshComponentprotectedvirtual
GetMaterialOverride(xiiUInt32 uiMaterialIndex) constxiiMeshComponentBase
GetMaterialOverrideCount() constxiiMeshComponentBase
GetMaterialOverrideFile(xiiUInt32 uiMaterialIndex) constxiiMeshComponentBase
GetMaterialOverrides() constxiiMeshComponentBase
GetMesh() constxiiMeshComponentBase
GetMeshRenderFlags() const overridexiiSkinnedMeshComponentprotectedvirtual
GetMode() const =0 (defined in xiiComponent)xiiComponentprotectedpure virtual
GetMorphWeights() constxiiSkinnedMeshComponent
GetOwner()xiiComponent
GetOwner() constxiiComponent
GetOwningManager()xiiComponent
GetOwningManager() constxiiComponent
GetPreferMeshShaders() constxiiMeshComponentBase
GetRayTracingVisible() constxiiMeshComponentBase
GetRenderDataCaching() constxiiMeshComponentBaseprotectedvirtual
GetRenderExtractionCategories() const override (defined in xiiMeshComponentBase)xiiMeshComponentBaseinlinevirtual
GetSectionIndex() constxiiMeshComponentBase
GetSkeleton() constxiiSkinnedMeshComponent
GetSkinningMatrices() constxiiSkinnedMeshComponent
GetStaticRTTI() (defined in xiiNoBase)xiiNoBaseinlinestatic
GetTypeId() const =0 (defined in xiiComponent)xiiComponentprotectedpure virtual
GetUniqueID() constxiiComponent
GetUniqueIdForRendering(const xiiComponent &component, xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24)xiiRenderComponentstatic
GetUniqueIdForRendering(xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24) constxiiRenderComponentinline
GetUserFlag(xiiUInt8 uiFlagIndex) constxiiComponent
GetVisibilityMask() const (defined in xiiMeshComponentBase)xiiMeshComponentBaseinline
GetWorld()xiiComponent
GetWorld() constxiiComponent
HandlesMessage(const xiiMessage &msg) constxiiComponentvirtual
Initialize()xiiComponentprotectedvirtual
InsertMaterialOverrideFile(xiiUInt32 uiMaterialIndex, xiiStringView sFile)xiiMeshComponentBase
InvalidateCachedRenderData() (defined in xiiRenderComponent)xiiRenderComponentprotected
IsActive() constxiiComponent
IsActiveAndInitialized() constxiiComponent
IsActiveAndSimulating() constxiiComponent
IsDynamic() constxiiComponentprotected
IsInitialized() const (defined in xiiComponent)xiiComponentprotected
IsInitializing() const (defined in xiiComponent)xiiComponentprotected
IsInstanceOf(const xiiRTTI *pType) constxiiReflectedClass
IsInstanceOf() constxiiReflectedClassinline
IsRenderDataViewIndependent() const overridexiiMeshComponentBaseinlinevirtual
IsSimulationStarted() const (defined in xiiComponent)xiiComponentprotected
m_bCpuCullingFallbackxiiMeshComponentBaseprotected
m_bPreferMeshShadersxiiMeshComponentBaseprotected
m_bRayTracingVisiblexiiMeshComponentBaseprotected
m_hMeshxiiMeshComponentBaseprotected
m_hSkeletonxiiSkinnedMeshComponentprotected
m_MaterialOverridesxiiMeshComponentBaseprotected
m_MorphWeightsxiiSkinnedMeshComponentprotected
m_pMessageDispatchTypexiiComponentprotected
m_SkinningMatricesxiiSkinnedMeshComponentprotected
m_uiSectionIndexxiiMeshComponentBaseprotected
m_uiVisibilityMask (defined in xiiMeshComponentBase)xiiMeshComponentBaseprotected
m_UsedPaletteSlots (defined in xiiSkinnedMeshComponent)xiiSkinnedMeshComponentprotected
OnActivated() overridexiiRenderComponentprotectedvirtual
OnDeactivated() overridexiiRenderComponentprotectedvirtual
OnMsgExtractRenderData(xiiMsgExtractRenderData &ref_msg) constxiiMeshComponentBaseprotected
OnSimulationStarted()xiiComponentprotectedvirtual
OnTransformChanged(xiiMsgTransformChanged &msg) (defined in xiiRenderComponent)xiiRenderComponentprotected
OnUnhandledMessage(xiiMessage &msg, bool bWasPostedMsg)xiiComponentprotectedvirtual
OnUnhandledMessage(xiiMessage &msg, bool bWasPostedMsg) constxiiComponentprotectedvirtual
OnUpdateLocalBounds(xiiMsgUpdateLocalBounds &msg) (defined in xiiRenderComponent)xiiRenderComponentprotected
PostMessage(const xiiMessage &msg, xiiTime delay=xiiTime::MakeZero(), xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) constxiiComponent
RemoveMaterialOverrideFile(xiiUInt32 uiMaterialIndex)xiiMeshComponentBase
SelectLOD(const xiiMeshResource &mesh) constxiiMeshComponentBaseprotectedvirtual
SendMessage(xiiMessage &ref_msg)xiiComponentinline
SendMessage(xiiMessage &ref_msg) const (defined in xiiComponent)xiiComponentinline
SerializeComponent(xiiWorldWriter &inout_stream) const overridexiiSkinnedMeshComponentvirtual
SetActiveFlag(bool bEnabled)xiiComponent
SetAnimationPose(const xiiSkeletonResourceHandle &hSkeleton, const xiiAnimationPose &pose)xiiSkinnedMeshComponent
SetCreatedByPrefab()xiiComponentinline
SetMaterialOverride(xiiUInt32 uiMaterialIndex, const xiiMaterialResourceHandle &hMaterial)xiiMeshComponentBase
SetMaterialOverrideFile(xiiUInt32 uiMaterialIndex, xiiStringView sFile)xiiMeshComponentBase
SetMesh(const xiiMeshResourceHandle &hMesh)xiiMeshComponentBase
SetMorphWeights(xiiArrayPtr< const float > pWeights)xiiSkinnedMeshComponent
SetPreferMeshShaders(bool bPreferMeshShaders)xiiMeshComponentBase
SetRayTracingVisible(bool bVisible)xiiMeshComponentBase
SetSectionIndex(xiiUInt32 uiSectionIndex)xiiMeshComponentBase
SetSkeleton(const xiiSkeletonResourceHandle &hSkeleton)xiiSkinnedMeshComponent
SetSkinningMatrices(xiiArrayPtr< const xiiMat4 > pMatrices)xiiSkinnedMeshComponent
SetUniqueID(xiiUInt32 uiUniqueID)xiiComponent
SetUserFlag(xiiUInt8 uiFlagIndex, bool bSet)xiiComponent
SetVisibilityMask(xiiUInt32 mask) (defined in xiiMeshComponentBase)xiiMeshComponentBase
TriggerLocalBoundsUpdate()xiiRenderComponent
UpdateLocalBoundsForInstances(xiiBoundingBoxSphere &ref_bounds) constxiiMeshComponentBaseprotectedvirtual
WasCreatedByPrefab() constxiiComponentinline
xiiComponent()xiiComponentprotected
xiiDynamicMeshComponent() (defined in xiiDynamicMeshComponent)xiiDynamicMeshComponent
xiiMeshComponentBase() (defined in xiiMeshComponentBase)xiiMeshComponentBase
xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClass
xiiRenderComponent() (defined in xiiRenderComponent)xiiRenderComponent
xiiSkinnedMeshComponent() (defined in xiiSkinnedMeshComponent)xiiSkinnedMeshComponent
~xiiComponent() (defined in xiiComponent)xiiComponentprotectedvirtual
~xiiDynamicMeshComponent() (defined in xiiDynamicMeshComponent)xiiDynamicMeshComponent
~xiiMeshComponentBase() (defined in xiiMeshComponentBase)xiiMeshComponentBase
~xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClassvirtual
~xiiRenderComponent() (defined in xiiRenderComponent)xiiRenderComponent
~xiiSkinnedMeshComponent() (defined in xiiSkinnedMeshComponent)xiiSkinnedMeshComponent