XII Release 0.1.0
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xiiRenderComponent Class Referenceabstract

Copyright (c) Theophilus Eriata. All Rights Reserved. More...

#include <RenderComponent.h>

Inheritance diagram for xiiRenderComponent:
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Public Member Functions

virtual xiiBitflags< xiiRenderExtractionCategory > GetRenderExtractionCategories () const
virtual bool IsRenderDataViewIndependent () const
virtual xiiResult GetLocalBounds (xiiBoundingBoxSphere &out_bounds, bool &out_bAlwaysVisible, xiiMsgUpdateLocalBounds &ref_msg)=0
void TriggerLocalBoundsUpdate ()
 Call this when some value was modified that affects the size of the local bounding box and it should be recomputed.
XII_ALWAYS_INLINE xiiUInt32 GetUniqueIdForRendering (xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24) const
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
Public Member Functions inherited from xiiComponent
void SetActiveFlag (bool bEnabled)
bool GetActiveFlag () const
bool IsActive () const
bool IsActiveAndInitialized () const
bool IsActiveAndSimulating () const
xiiComponentManagerBase * GetOwningManager ()
 Returns the corresponding manager for this component.
const xiiComponentManagerBase * GetOwningManager () const
 Returns the corresponding manager for this component.
xiiGameObject * GetOwner ()
 Returns the owner game object if the component is attached to one or nullptr.
const xiiGameObject * GetOwner () const
 Returns the owner game object if the component is attached to one or nullptr.
xiiWorld * GetWorld ()
 Returns the corresponding world for this component.
const xiiWorld * GetWorld () const
 Returns the corresponding world for this component.
xiiComponentHandle GetHandle () const
 Returns a handle to this component.
xiiUInt32 GetUniqueID () const
 Returns the unique id for this component.
void SetUniqueID (xiiUInt32 uiUniqueID)
 Sets the unique id for this component.
virtual void SerializeComponent (xiiWorldWriter &ref_stream) const
 Override this to save the current state of the component to the given stream.
virtual void DeserializeComponent (xiiWorldReader &ref_stream)
void EnsureInitialized ()
 Ensures that the component is initialized. Must only be called from another component's Initialize callback.
void EnsureSimulationStarted ()
XII_ALWAYS_INLINE bool SendMessage (xiiMessage &ref_msg)
 Sends a message to this component.
XII_ALWAYS_INLINE bool SendMessage (xiiMessage &ref_msg) const
void PostMessage (const xiiMessage &msg, xiiTime delay=xiiTime::MakeZero(), xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) const
 Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
virtual bool HandlesMessage (const xiiMessage &msg) const
 Returns whether the given Message is handled by this component.
void SetUserFlag (xiiUInt8 uiFlagIndex, bool bSet)
 Be careful to check which flags may already be in use by base classes.
bool GetUserFlag (xiiUInt8 uiFlagIndex) const
 Retrieves a custom flag. Index must be between 0 and 7.
void SetCreatedByPrefab ()
 Adds xiiObjectFlags::CreatedByPrefab to the component. See the flag for details.
bool WasCreatedByPrefab () const
 Checks whether the xiiObjectFlags::CreatedByPrefab flag is set on this component.
void DeleteComponent ()
 Deletes this component. Note that the component will be invalidated first and the actual deletion is postponed.
Public Member Functions inherited from xiiReflectedClass
virtual const xiiRTTI * GetDynamicRTTI () const
bool IsInstanceOf (const xiiRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
template<typename T>
XII_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.

Static Public Member Functions

static xiiUInt32 GetUniqueIdForRendering (const xiiComponent &component, xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24)
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
Static Public Member Functions inherited from xiiNoBase
static const xiiRTTI * GetStaticRTTI ()

Protected Member Functions

virtual void Deinitialize () override
virtual void OnActivated () override
virtual void OnDeactivated () override
void OnUpdateLocalBounds (xiiMsgUpdateLocalBounds &msg)
void InvalidateCachedRenderData ()
void OnTransformChanged (xiiMsgTransformChanged &msg)
Protected Member Functions inherited from xiiComponent
 xiiComponent ()
 Keep the constructor private or protected in derived classes, so it cannot be called manually.
bool IsDynamic () const
 Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
virtual xiiWorldModuleTypeId GetTypeId () const =0
virtual xiiComponentMode::Enum GetMode () const =0
virtual void Initialize ()
virtual void OnSimulationStarted ()
void EnableUnhandledMessageHandler (bool enable)
 By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
virtual bool OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg)
virtual bool OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg) const
bool IsInitialized () const
bool IsInitializing () const
bool IsSimulationStarted () const

Additional Inherited Members

Protected Attributes inherited from xiiComponent
const xiiRTTI * m_pMessageDispatchType = nullptr
 Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary.

Detailed Description

Copyright (c) Theophilus Eriata. All Rights Reserved.

Base class for objects that should be rendered.

Member Function Documentation

◆ Deinitialize()

void xiiRenderComponent::Deinitialize ( )
overrideprotectedvirtual

This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work.

This function is always called before destruction, even if the component is currently not active. The default implementation checks whether the component is currently active and will ensure OnDeactivated() gets called if necessary. For typical game code, prefer to use OnDeactivated().

See also
OnActivated(), OnDeactivated(), Initialize(), Deinitialize(), OnSimulationStarted()

Reimplemented from xiiComponent.

◆ GetLocalBounds()

virtual xiiResult xiiRenderComponent::GetLocalBounds ( xiiBoundingBoxSphere & out_bounds,
bool & out_bAlwaysVisible,
xiiMsgUpdateLocalBounds & ref_msg )
pure virtual

◆ IsRenderDataViewIndependent()

virtual bool xiiRenderComponent::IsRenderDataViewIndependent ( ) const
inlinevirtual

Opt in only when packets are independent of cameras and extraction requirement sets. Shared packets are immutable until the CPU rendering boundary has finished.

Reimplemented in xiiLightComponent, and xiiMeshComponentBase.

◆ OnActivated()

void xiiRenderComponent::OnActivated ( )
overrideprotectedvirtual

This method is called when the component gets activated.

By default a component is active, but it can be created in an inactive state. In such a case OnActivated() is only called once a component is activated. If a component gets switched between active and inactive at runtime, OnActivated() and OnDeactivated() are called accordingly. In contrast Initialize() and Deinitialize() are only ever called once.

See also
OnActivated(), OnDeactivated(), Initialize(), Deinitialize(), OnSimulationStarted()

Reimplemented from xiiComponent.

Reimplemented in xiiVolumetricMediumComponent.

◆ OnDeactivated()

void xiiRenderComponent::OnDeactivated ( )
overrideprotectedvirtual

This method is called when the component gets deactivated.

Upon destruction, a component that is active first gets deactivated. Therefore OnDeactivated() should be used for typical game code cleanup.

See also
OnActivated(), OnDeactivated(), Initialize(), Deinitialize(), OnSimulationStarted()

Reimplemented from xiiComponent.

Reimplemented in xiiVolumetricMediumComponent.


The documentation for this class was generated from the following files:
  • /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Components/Render/RenderComponent.h
  • /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Components/Render/Implementation/RenderComponent.cpp