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XII Release 0.1.0
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Copyright (c) Theophilus Eriata. All Rights Reserved. More...
#include <RenderComponent.h>
Public Member Functions | |
| virtual xiiBitflags< xiiRenderExtractionCategory > | GetRenderExtractionCategories () const |
| virtual bool | IsRenderDataViewIndependent () const |
| virtual xiiResult | GetLocalBounds (xiiBoundingBoxSphere &out_bounds, bool &out_bAlwaysVisible, xiiMsgUpdateLocalBounds &ref_msg)=0 |
| void | TriggerLocalBoundsUpdate () |
| Call this when some value was modified that affects the size of the local bounding box and it should be recomputed. | |
| XII_ALWAYS_INLINE xiiUInt32 | GetUniqueIdForRendering (xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24) const |
| Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects. | |
| Public Member Functions inherited from xiiComponent | |
| void | SetActiveFlag (bool bEnabled) |
| bool | GetActiveFlag () const |
| bool | IsActive () const |
| bool | IsActiveAndInitialized () const |
| bool | IsActiveAndSimulating () const |
| xiiComponentManagerBase * | GetOwningManager () |
| Returns the corresponding manager for this component. | |
| const xiiComponentManagerBase * | GetOwningManager () const |
| Returns the corresponding manager for this component. | |
| xiiGameObject * | GetOwner () |
| Returns the owner game object if the component is attached to one or nullptr. | |
| const xiiGameObject * | GetOwner () const |
| Returns the owner game object if the component is attached to one or nullptr. | |
| xiiWorld * | GetWorld () |
| Returns the corresponding world for this component. | |
| const xiiWorld * | GetWorld () const |
| Returns the corresponding world for this component. | |
| xiiComponentHandle | GetHandle () const |
| Returns a handle to this component. | |
| xiiUInt32 | GetUniqueID () const |
| Returns the unique id for this component. | |
| void | SetUniqueID (xiiUInt32 uiUniqueID) |
| Sets the unique id for this component. | |
| virtual void | SerializeComponent (xiiWorldWriter &ref_stream) const |
| Override this to save the current state of the component to the given stream. | |
| virtual void | DeserializeComponent (xiiWorldReader &ref_stream) |
| void | EnsureInitialized () |
| Ensures that the component is initialized. Must only be called from another component's Initialize callback. | |
| void | EnsureSimulationStarted () |
| XII_ALWAYS_INLINE bool | SendMessage (xiiMessage &ref_msg) |
| Sends a message to this component. | |
| XII_ALWAYS_INLINE bool | SendMessage (xiiMessage &ref_msg) const |
| void | PostMessage (const xiiMessage &msg, xiiTime delay=xiiTime::MakeZero(), xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) const |
| Queues the message for the given phase. The message is processed after the given delay in the corresponding phase. | |
| virtual bool | HandlesMessage (const xiiMessage &msg) const |
| Returns whether the given Message is handled by this component. | |
| void | SetUserFlag (xiiUInt8 uiFlagIndex, bool bSet) |
| Be careful to check which flags may already be in use by base classes. | |
| bool | GetUserFlag (xiiUInt8 uiFlagIndex) const |
| Retrieves a custom flag. Index must be between 0 and 7. | |
| void | SetCreatedByPrefab () |
| Adds xiiObjectFlags::CreatedByPrefab to the component. See the flag for details. | |
| bool | WasCreatedByPrefab () const |
| Checks whether the xiiObjectFlags::CreatedByPrefab flag is set on this component. | |
| void | DeleteComponent () |
| Deletes this component. Note that the component will be invalidated first and the actual deletion is postponed. | |
| Public Member Functions inherited from xiiReflectedClass | |
| virtual const xiiRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const xiiRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it. | |
| template<typename T> | |
| XII_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it. | |
Static Public Member Functions | |
| static xiiUInt32 | GetUniqueIdForRendering (const xiiComponent &component, xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24) |
| Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects. | |
| Static Public Member Functions inherited from xiiNoBase | |
| static const xiiRTTI * | GetStaticRTTI () |
Protected Member Functions | |
| virtual void | Deinitialize () override |
| virtual void | OnActivated () override |
| virtual void | OnDeactivated () override |
| void | OnUpdateLocalBounds (xiiMsgUpdateLocalBounds &msg) |
| void | InvalidateCachedRenderData () |
| void | OnTransformChanged (xiiMsgTransformChanged &msg) |
| Protected Member Functions inherited from xiiComponent | |
| xiiComponent () | |
| Keep the constructor private or protected in derived classes, so it cannot be called manually. | |
| bool | IsDynamic () const |
| Returns whether this component is dynamic and thus can only be attached to dynamic game objects. | |
| virtual xiiWorldModuleTypeId | GetTypeId () const =0 |
| virtual xiiComponentMode::Enum | GetMode () const =0 |
| virtual void | Initialize () |
| virtual void | OnSimulationStarted () |
| void | EnableUnhandledMessageHandler (bool enable) |
| By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message. | |
| virtual bool | OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg) |
| virtual bool | OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg) const |
| bool | IsInitialized () const |
| bool | IsInitializing () const |
| bool | IsSimulationStarted () const |
Additional Inherited Members | |
| Protected Attributes inherited from xiiComponent | |
| const xiiRTTI * | m_pMessageDispatchType = nullptr |
| Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary. | |
Copyright (c) Theophilus Eriata. All Rights Reserved.
Base class for objects that should be rendered.
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overrideprotectedvirtual |
This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work.
This function is always called before destruction, even if the component is currently not active. The default implementation checks whether the component is currently active and will ensure OnDeactivated() gets called if necessary. For typical game code, prefer to use OnDeactivated().
Reimplemented from xiiComponent.
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pure virtual |
Called by xiiRenderComponent::OnUpdateLocalBounds().
If XII_SUCCESS is returned, out_bounds and out_bAlwaysVisible will be integrated into the xiiMsgUpdateLocalBounds ref_msg, otherwise the out values are simply ignored.
Implemented in xiiAlwaysVisibleComponent, xiiDecalComponent, xiiDirectionalLightComponent, xiiDiscAreaLightComponent, xiiMeshComponentBase, xiiParticleSystemComponent, xiiPointLightComponent, xiiRectangleAreaLightComponent, xiiReflectionCaptureComponent, xiiSkinnedMeshComponent, xiiSkyAtmosphereComponent, xiiSphereAreaLightComponent, xiiSpotLightComponent, xiiTubeAreaLightComponent, xiiVolumetricCloudComponent, and xiiVolumetricMediumComponent.
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inlinevirtual |
Opt in only when packets are independent of cameras and extraction requirement sets. Shared packets are immutable until the CPU rendering boundary has finished.
Reimplemented in xiiLightComponent, and xiiMeshComponentBase.
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overrideprotectedvirtual |
This method is called when the component gets activated.
By default a component is active, but it can be created in an inactive state. In such a case OnActivated() is only called once a component is activated. If a component gets switched between active and inactive at runtime, OnActivated() and OnDeactivated() are called accordingly. In contrast Initialize() and Deinitialize() are only ever called once.
Reimplemented from xiiComponent.
Reimplemented in xiiVolumetricMediumComponent.
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overrideprotectedvirtual |
This method is called when the component gets deactivated.
Upon destruction, a component that is active first gets deactivated. Therefore OnDeactivated() should be used for typical game code cleanup.
Reimplemented from xiiComponent.
Reimplemented in xiiVolumetricMediumComponent.