XII Release 0.1.0
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xiiSkinnedMeshComponent Class Reference

Mesh component carrying palette skinning and morph target data. More...

#include <MeshComponent.h>

Inheritance diagram for xiiSkinnedMeshComponent:
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Public Member Functions

virtual void SerializeComponent (xiiWorldWriter &inout_stream) const override
 Override this to save the current state of the component to the given stream.
virtual void DeserializeComponent (xiiWorldReader &inout_stream) override
void SetSkeleton (const xiiSkeletonResourceHandle &hSkeleton)
 Sets the skeleton resource for this skinned mesh component, used to specify the skeleton for skinning this mesh.
const xiiSkeletonResourceHandle & GetSkeleton () const
 Returns a handle to the skeleton resource for this skinned mesh component, used to access the skeleton for skinning this mesh.
xiiResult SetSkinningMatrices (xiiArrayPtr< const xiiMat4 > pMatrices)
xiiResult SetAnimationPose (const xiiSkeletonResourceHandle &hSkeleton, const xiiAnimationPose &pose)
xiiArrayPtr< const xiiMat4 > GetSkinningMatrices () const
 Returns a reference to the array of skinning matrices for this skinned mesh component, used to access the skinning transformation data for rendering this mesh.
void SetMorphWeights (xiiArrayPtr< const float > pWeights)
 Sets the morph target weights for this skinned mesh component, used to provide the morph target blending data for rendering this mesh.
xiiArrayPtr< const float > GetMorphWeights () const
 Returns a reference to the array of morph target weights for this skinned mesh component, used to access the morph target blending data for rendering this mesh.
void ClearPose ()
 Clears all skinning and morph target data, used to reset the skinning and morphing state for this mesh.
Public Member Functions inherited from xiiMeshComponentBase
xiiBitflags< xiiRenderExtractionCategory > GetRenderExtractionCategories () const override
bool IsRenderDataViewIndependent () const override
void SetMesh (const xiiMeshResourceHandle &hMesh)
 Sets the mesh resource for this component, used to specify the geometry and materials to render.
const xiiMeshResourceHandle & GetMesh () const
 Returns a handle to the mesh resource for this component, used to access the geometry and materials for rendering.
void SetMaterialOverride (xiiUInt32 uiMaterialIndex, const xiiMaterialResourceHandle &hMaterial)
 Sets a material override for the material slot at the given index, used to override the material for rendering.
const xiiMaterialResourceHandle & GetMaterialOverride (xiiUInt32 uiMaterialIndex) const
 Returns a handle to the material override for the material slot at the given index, used to access the overridden material for rendering.
void ClearMaterialOverrides ()
 Clears all material overrides, used to reset the materials to the defaults specified in the mesh resource.
xiiArrayPtr< const xiiMaterialResourceHandle > GetMaterialOverrides () const
 Returns a reference to the array of material overrides for this component, used to access all overridden materials for rendering.
xiiUInt32 GetMaterialOverrideCount () const
 Reflection accessor: returns material override count.
xiiStringView GetMaterialOverrideFile (xiiUInt32 uiMaterialIndex) const
 Reflection accessor: returns the material override resource ID at the given index.
void SetMaterialOverrideFile (xiiUInt32 uiMaterialIndex, xiiStringView sFile)
 Reflection accessor: sets a material override from a resource ID.
void InsertMaterialOverrideFile (xiiUInt32 uiMaterialIndex, xiiStringView sFile)
 Reflection accessor: inserts a material override from a resource ID.
void RemoveMaterialOverrideFile (xiiUInt32 uiMaterialIndex)
 Reflection accessor: removes a material override at the given index.
void SetSectionIndex (xiiUInt32 uiSectionIndex)
 Sets the section index for this component, used to select a specific section of the mesh for rendering.
xiiUInt32 GetSectionIndex () const
 Returns the section index for this component, used to select a specific section of the mesh for rendering.
void SetPreferMeshShaders (bool bPreferMeshShaders)
 Sets whether to prefer using mesh shaders for rendering this mesh, if available, used to optimize rendering performance on supported hardware.
bool GetPreferMeshShaders () const
 Returns whether to prefer using mesh shaders for rendering this mesh, if available, used to determine the rendering path for this mesh.
void SetRayTracingVisible (bool bVisible)
 Sets whether this mesh should be visible to ray tracing, used to control ray tracing visibility for this mesh.
bool GetRayTracingVisible () const
 Returns whether this mesh is visible to ray tracing, used to determine ray tracing visibility for this mesh.
void SetVisibilityMask (xiiUInt32 mask)
xiiUInt32 GetVisibilityMask () const
Public Member Functions inherited from xiiRenderComponent
void TriggerLocalBoundsUpdate ()
 Call this when some value was modified that affects the size of the local bounding box and it should be recomputed.
XII_ALWAYS_INLINE xiiUInt32 GetUniqueIdForRendering (xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24) const
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
Public Member Functions inherited from xiiComponent
void SetActiveFlag (bool bEnabled)
bool GetActiveFlag () const
bool IsActive () const
bool IsActiveAndInitialized () const
bool IsActiveAndSimulating () const
xiiComponentManagerBase * GetOwningManager ()
 Returns the corresponding manager for this component.
const xiiComponentManagerBase * GetOwningManager () const
 Returns the corresponding manager for this component.
xiiGameObject * GetOwner ()
 Returns the owner game object if the component is attached to one or nullptr.
const xiiGameObject * GetOwner () const
 Returns the owner game object if the component is attached to one or nullptr.
xiiWorld * GetWorld ()
 Returns the corresponding world for this component.
const xiiWorld * GetWorld () const
 Returns the corresponding world for this component.
xiiComponentHandle GetHandle () const
 Returns a handle to this component.
xiiUInt32 GetUniqueID () const
 Returns the unique id for this component.
void SetUniqueID (xiiUInt32 uiUniqueID)
 Sets the unique id for this component.
void EnsureInitialized ()
 Ensures that the component is initialized. Must only be called from another component's Initialize callback.
void EnsureSimulationStarted ()
XII_ALWAYS_INLINE bool SendMessage (xiiMessage &ref_msg)
 Sends a message to this component.
XII_ALWAYS_INLINE bool SendMessage (xiiMessage &ref_msg) const
void PostMessage (const xiiMessage &msg, xiiTime delay=xiiTime::MakeZero(), xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) const
 Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
virtual bool HandlesMessage (const xiiMessage &msg) const
 Returns whether the given Message is handled by this component.
void SetUserFlag (xiiUInt8 uiFlagIndex, bool bSet)
 Be careful to check which flags may already be in use by base classes.
bool GetUserFlag (xiiUInt8 uiFlagIndex) const
 Retrieves a custom flag. Index must be between 0 and 7.
void SetCreatedByPrefab ()
 Adds xiiObjectFlags::CreatedByPrefab to the component. See the flag for details.
bool WasCreatedByPrefab () const
 Checks whether the xiiObjectFlags::CreatedByPrefab flag is set on this component.
void DeleteComponent ()
 Deletes this component. Note that the component will be invalidated first and the actual deletion is postponed.
Public Member Functions inherited from xiiReflectedClass
virtual const xiiRTTI * GetDynamicRTTI () const
bool IsInstanceOf (const xiiRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
template<typename T>
XII_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.

Protected Member Functions

virtual xiiResult GetLocalBounds (xiiBoundingBoxSphere &ref_bounds, bool &ref_bAlwaysVisible, xiiMsgUpdateLocalBounds &ref_msg) override
virtual void FillRenderData (xiiMeshRenderData &ref_renderData, const xiiMeshResource &mesh) const override
 Fills the given mesh render data with the appropriate data for rendering this mesh, used to prepare the render data for this mesh based on the mesh resource and component properties.
virtual xiiBitflags< xiiMeshRenderDataFlags > GetMeshRenderFlags () const override
 Returns the mesh render data flags for this mesh component, used to specify various properties of the mesh render data that can affect how it is rendered.
Protected Member Functions inherited from xiiMeshComponentBase
void OnMsgExtractRenderData (xiiMsgExtractRenderData &ref_msg) const
 Handles the message for extracting render data for this mesh, used to prepare and submit the render data for this mesh when requested by the renderer.
virtual xiiUInt32 SelectLOD (const xiiMeshResource &mesh) const
 Selects the appropriate LOD index for rendering this mesh based on the given mesh resource, used to determine which LOD level of the mesh to render based on distance or performance requirements.
virtual xiiRenderData::Caching::Enum GetRenderDataCaching () const
 Returns the render data caching strategy for this mesh component, used to determine how the render data for this mesh should be cached and reused.
virtual void UpdateLocalBoundsForInstances (xiiBoundingBoxSphere &ref_bounds) const
 Updates the local bounds for this mesh component based on the given mesh resource, used to calculate the bounding volume for this mesh for culling and LOD selection.
Protected Member Functions inherited from xiiRenderComponent
virtual void Deinitialize () override
virtual void OnActivated () override
virtual void OnDeactivated () override
void OnUpdateLocalBounds (xiiMsgUpdateLocalBounds &msg)
void InvalidateCachedRenderData ()
void OnTransformChanged (xiiMsgTransformChanged &msg)
Protected Member Functions inherited from xiiComponent
 xiiComponent ()
 Keep the constructor private or protected in derived classes, so it cannot be called manually.
bool IsDynamic () const
 Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
virtual xiiWorldModuleTypeId GetTypeId () const =0
virtual xiiComponentMode::Enum GetMode () const =0
virtual void Initialize ()
virtual void OnSimulationStarted ()
void EnableUnhandledMessageHandler (bool enable)
 By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
virtual bool OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg)
virtual bool OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg) const
bool IsInitialized () const
bool IsInitializing () const
bool IsSimulationStarted () const

Protected Attributes

xiiSkeletonResourceHandle m_hSkeleton
 The skeleton resource for this skinned mesh component, used to specify the skeleton for skinning this mesh.
xiiDynamicArray< xiiMat4 > m_SkinningMatrices
 Array of skinning matrices for this skinned mesh component, used to provide the skinning transformation data for rendering this mesh.
xiiDynamicBitfield m_UsedPaletteSlots
xiiDynamicArray< float > m_MorphWeights
 Array of morph target weights for this skinned mesh component, used to provide the morph target blending data for rendering this mesh.
Protected Attributes inherited from xiiMeshComponentBase
xiiMeshResourceHandle m_hMesh
 The mesh resource for this component, containing the mesh buffer and materials, used to specify the geometry and materials to render.
xiiDynamicArray< xiiMaterialResourceHandle > m_MaterialOverrides
 Array of material overrides for this component, used to override the materials specified in the mesh resource for rendering.
xiiUInt32 m_uiSectionIndex = xiiInvalidIndex
 The section index for this component, used to select a specific section of the mesh for rendering.
xiiUInt32 m_uiVisibilityMask = 0xFFFFFFFFU
bool m_bPreferMeshShaders = true
 Whether to prefer using mesh shaders for rendering this mesh, if available, used to optimize rendering performance on supported hardware.
bool m_bRayTracingVisible = true
 Whether this mesh should be visible to ray tracing, used to control ray tracing visibility for this mesh.
bool m_bCpuCullingFallback = true
 Whether to use CPU culling as a fallback, used to determine whether to fall back to CPU culling if GPU culling is not available or fails for this mesh.
Protected Attributes inherited from xiiComponent
const xiiRTTI * m_pMessageDispatchType = nullptr
 Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary.

Additional Inherited Members

Static Public Member Functions inherited from xiiRenderComponent
static xiiUInt32 GetUniqueIdForRendering (const xiiComponent &component, xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24)
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
Static Public Member Functions inherited from xiiNoBase
static const xiiRTTI * GetStaticRTTI ()

Detailed Description

Mesh component carrying palette skinning and morph target data.

Member Function Documentation

◆ DeserializeComponent()

void xiiSkinnedMeshComponent::DeserializeComponent ( xiiWorldReader & ref_stream)
overridevirtual

Override this to load the current state of the component from the given stream.

The active state will be automatically serialized. The 'initialized' state is not serialized, all components will be initialized after creation, even if they were already in an initialized state when they were serialized.

Reimplemented from xiiMeshComponentBase.

◆ FillRenderData()

void xiiSkinnedMeshComponent::FillRenderData ( xiiMeshRenderData & ref_renderData,
const xiiMeshResource & mesh ) const
overrideprotectedvirtual

Fills the given mesh render data with the appropriate data for rendering this mesh, used to prepare the render data for this mesh based on the mesh resource and component properties.

Reimplemented from xiiMeshComponentBase.

◆ GetLocalBounds()

xiiResult xiiSkinnedMeshComponent::GetLocalBounds ( xiiBoundingBoxSphere & out_bounds,
bool & out_bAlwaysVisible,
xiiMsgUpdateLocalBounds & ref_msg )
overrideprotectedvirtual

Called by xiiRenderComponent::OnUpdateLocalBounds().

If XII_SUCCESS is returned, out_bounds and out_bAlwaysVisible will be integrated into the xiiMsgUpdateLocalBounds ref_msg, otherwise the out values are simply ignored.

Reimplemented from xiiMeshComponentBase.

◆ GetMeshRenderFlags()

xiiBitflags< xiiMeshRenderDataFlags > xiiSkinnedMeshComponent::GetMeshRenderFlags ( ) const
overrideprotectedvirtual

Returns the mesh render data flags for this mesh component, used to specify various properties of the mesh render data that can affect how it is rendered.

Reimplemented from xiiDynamicMeshComponent.

◆ SerializeComponent()

void xiiSkinnedMeshComponent::SerializeComponent ( xiiWorldWriter & ref_stream) const
overridevirtual

Override this to save the current state of the component to the given stream.

Reimplemented from xiiMeshComponentBase.

◆ SetAnimationPose()

xiiResult xiiSkinnedMeshComponent::SetAnimationPose ( const xiiSkeletonResourceHandle & hSkeleton,
const xiiAnimationPose & pose )

Applies an evaluated skeleton pose in this mesh's bone palette order. Acquires current mesh/skeleton definitions. Failure clears stale skinning matrices without changing morph weights. Scratch capacity is reused.

◆ SetSkinningMatrices()

xiiResult xiiSkinnedMeshComponent::SetSkinningMatrices ( xiiArrayPtr< const xiiMat4 > pMatrices)

Sets finite affine mesh-space skinning matrices and refreshes spatial bounds. Empty restores bind pose. Invalid palettes fail without changing the current pose. Input may alias the current palette.


The documentation for this class was generated from the following files:
  • /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Meshes/MeshComponent.h
  • /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Meshes/Implementation/MeshComponent.cpp