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XII Release 0.1.0
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Use this descriptor in calls to xiiResourceManager::CreateResource<xiiTextureCubeResource> to create textures from data in memory. More...
#include <TextureCubeResource.h>
Public Attributes | |
xiiGALTextureCreationDescription | m_DescGAL |
Describes the texture format, etc. | |
xiiGALSamplerCreationDescription | m_SamplerDesc |
xiiUInt8 | m_uiQualityLevelsDiscardable |
How many quality levels can be discarded and reloaded. For created textures this can currently only be 0 or 1. | |
xiiUInt8 | m_uiQualityLevelsLoadable |
How many additional quality levels can be loaded (typically from file). | |
xiiArrayPtr< xiiGALTextureSubResourceData > | m_InitialContent |
Use this descriptor in calls to xiiResourceManager::CreateResource<xiiTextureCubeResource> to create textures from data in memory.
xiiArrayPtr<xiiGALTextureSubResourceData> xiiTextureCubeResourceDescriptor::m_InitialContent |
One memory desc per (array * faces * mipmap) (in that order) (array is outer loop, mipmap is inner loop). Can be empty to not initialize data.