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XII Release 0.1.0
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Copyright (c) Theophilus Eriata. All Rights Reserved. More...
#include <Player.h>
Public Types | |
| using | SUPER = xiiGameApplication |
| Public Types inherited from xiiGameApplication | |
| using | SUPER = xiiGameApplicationBase |
| Public Types inherited from xiiGameApplicationBase | |
| using | SUPER = xiiApplication |
| Public Types inherited from xiiApplication | |
| enum class | Execution : xiiUInt8 { Continue = 0U , Quit } |
| Defines the possible return values for the xiiApplication::Run() function. More... | |
Protected Member Functions | |
| virtual void | Run_InputUpdate () override |
| virtual xiiResult | BeforeCoreSystemsStartup () override |
| virtual void | AfterCoreSystemsStartup () override |
| Protected Member Functions inherited from xiiGameApplication | |
| virtual void | Init_ConfigureInput () override |
| virtual void | Init_ConfigureAssetManagement () override |
| virtual void | Init_LoadRequiredPlugins () override |
| virtual void | Init_SetupDefaultResources () override |
| virtual void | Init_SetupGraphicsDevice () override |
| virtual void | Deinit_ShutdownGraphicsDevice () override |
| virtual bool | Run_ProcessApplicationInput () override |
| virtual void | Run_WorldUpdateAndRender () override |
| virtual void | Run_PresentImage () override |
| This function can be used to present the final image to a window. It is run at the end of the rendering phase. It can also be used to inspect the swap-chain e.g. for screenshot purposes before presenting. | |
| virtual void | Run_FinishFrame () override |
| void | RenderFps () |
| void | RenderConsole () |
| void | OnVSyncChanged (const xiiCVarEvent &e) |
| Protected Member Functions inherited from xiiGameApplicationBase | |
| virtual void | BeforeHighLevelSystemsShutdown () override |
| virtual void | BeforeCoreSystemsShutdown () override |
| virtual void | Deinit_UnloadPlugins () |
| virtual void | Deinit_ShutdownLogging () |
| virtual void | StoreScreenshot (xiiImage &&image, xiiStringView sContext={}) |
| Called with the result from taking a screenshot. The default implementation writes the image to disk at ':appdata/Screenshots'. | |
| void | ExecuteTakeScreenshot (xiiWindowOutputTargetBase *pOutputTarget, xiiStringView sContext={}) |
| void | ExecuteFrameCapture (xiiWindowHandle targetWindowHandle, xiiStringView sContext={}) |
| virtual xiiUniquePtr< xiiGameStateBase > | CreateGameState () |
| virtual void | ActivateGameStateAtStartup () |
| virtual xiiString | GetBaseDataDirectoryPath () const |
| virtual xiiString | GetProjectDataDirectoryPath () const |
| virtual void | ExecuteBaseInitFunctions () |
| Executes all 'BaseInit_' functions. Typically done very early, before core system startup. | |
| virtual void | BaseInit_ConfigureLogging () |
| virtual void | ExecuteInitFunctions () |
| Executes all 'Init_' functions. Typically done after core system startup. | |
| virtual void | Init_PlatformProfile_SetPreferred () |
| virtual void | Init_ConfigureTelemetry () |
| virtual void | Init_FileSystem_SetSpecialDirs () |
| virtual void | Init_FileSystem_ConfigureDataDirs () |
| virtual void | Init_LoadWorldModuleConfig () |
| virtual void | Init_LoadProjectPlugins () |
| virtual void | Init_PlatformProfile_LoadForRuntime () |
| virtual void | Init_ConfigureTags () |
| virtual void | Init_ConfigureCVars () |
| virtual void | Run_BeforeWorldUpdate () |
| virtual void | Run_AfterWorldUpdate () |
| virtual void | Run_UpdatePlugins () |
| void | UpdateFrameTime () |
Additional Inherited Members | |
| Public Member Functions inherited from xiiGameApplication | |
| xiiGameApplication (xiiStringView sAppName, xiiStringView sProjectPath={}) | |
| sProjectPath may be empty, if FindProjectDirectory() is overridden. | |
| virtual xiiString | FindProjectDirectory () const override |
| void | ReinitializeInputConfig () |
| Used at runtime (by the editor) to reload input maps. Forwards to Init_ConfigureInput(). | |
| xiiStringView | GetAppProjectPath () const |
| Returns the project path that was given to the constructor (or modified by an overridden implementation). | |
| Public Member Functions inherited from xiiGameApplicationBase | |
| xiiGameApplicationBase (xiiStringView sAppName) | |
| void | TakeProfilingCapture () |
| Does a profiling capture and writes it to disk at ':appdata'. | |
| void | TakeScreenshot () |
| void | CaptureFrame () |
| void | SetContinuousFrameCapture (bool bEnable) |
| bool | GetContinousFrameCapture () const |
| virtual xiiResult | GetAbsFrameCaptureOutputPath (xiiStringBuilder &ref_sOutputPath) |
| Get the absolute base output path for frame captures. | |
| void | ActivateGameState (xiiWorld *pWorld, xiiStringView sStartPosition, const xiiTransform &startPositionOffset) |
| void | DeactivateGameState () |
| xiiGameStateBase * | GetActiveGameState () const |
| Returns the currently active game state. Could be nullptr. | |
| const xiiPlatformProfile & | GetPlatformProfile () const |
| Returns the xiiPlatformProfile that has been loaded for this application. | |
| virtual xiiApplication::Execution | Run () override |
| void | RunOneFrame () |
| xiiTime | GetFrameTime () const |
| Public Member Functions inherited from xiiApplication | |
| xiiApplication (xiiStringView sAppName) | |
| Constructor. | |
| virtual | ~xiiApplication () |
| Virtual destructor. | |
| void | SetApplicationName (xiiStringView sAppName) |
| Changes the application name. | |
| const xiiString & | GetApplicationName () const |
| Returns the application name. | |
| virtual void | AfterHighLevelSystemsShutdown () |
| Called after xiiStartup::ShutdownHighLevelSystems() has been executed. | |
| virtual void | AfterCoreSystemsShutdown () |
| virtual void | BeforeEnterBackground () |
| virtual void | BeforeEnterForeground () |
| void | SetReturnCode (xiiInt32 iReturnCode) |
| xiiInt32 | GetReturnCode () const |
| Returns the currently set value that the application will return to the OS. | |
| virtual const char * | TranslateReturnCode () const |
| If the return code is not zero, this function might be called to get a string to print the error code in human readable form. | |
| void | SetCommandLineArguments (xiiUInt32 uiArgumentCount, const char **pArguments) |
| xiiUInt32 | GetArgumentCount () const |
| const char * | GetArgument (xiiUInt32 uiArgument) const |
| Returns one of the command line arguments that was passed to the application. | |
| const char ** | GetArgumentsArray () const |
| Returns the complete array of command line arguments that were passed to the application. | |
| void | EnableMemoryLeakReporting (bool bEnable) |
| bool | IsMemoryLeakReportingEnabled () const |
| virtual void | RequestQuit () |
| XII_ALWAYS_INLINE bool | WasQuitRequested () const |
| Returns whether RequestQuit() was called. | |
| Static Public Member Functions inherited from xiiGameApplication | |
| static xiiGameApplication * | GetGameApplicationInstance () |
| Returns the xiiGameApplication singleton. | |
| static xiiStringView | GetActiveRenderer () |
| Returns the active renderer of the current app. Either the default or overridden via -render command line flag. | |
| static void | SetOverrideDefaultDeviceCreator (xiiDelegate< xiiSharedPtr< xiiGALDevice >(const xiiGALDeviceCreationDescription &)> creator) |
| static xiiGameApplicationBase * | GetGameApplicationBaseInstance () |
| Returns the xiiGameApplicationBase singleton. | |
| Static Public Member Functions inherited from xiiApplication | |
| static xiiApplication * | GetApplicationInstance () |
| Returns the one instance of xiiApplication that is available. | |
| xiiCopyOnBroadcastEvent< const xiiGameApplicationExecutionEvent & > | m_ExecutionEvents |
| Static Public Attributes inherited from xiiGameApplication | |
| static xiiCVarBool | cvar_AppVSync |
| static xiiCVarBool | cvar_AppShowFrameStats |
| Protected Attributes inherited from xiiGameApplication | |
| xiiString | m_sAppProjectPath |
| Stores what is given to the constructor. | |
| bool | m_bIgnoreErrors = false |
| bool | m_bShowConsole = false |
| xiiUniquePtr< xiiQuakeConsole > | m_pConsole |
| xiiEventSubscriptionID | m_CVarChangeSubscriptionID |
| bool | m_bTakeScreenshot = false |
| xiiConsoleFunction< void()> | m_ConFunc_TakeScreenshot |
| Expose TakeScreenshot() as a console function, so that it can be triggered by automated tests, e.g., when an image comparison fails, and game code. | |
| bool | m_bContinuousFrameCapture = false |
| bool | m_bCaptureFrame = false |
| xiiConsoleFunction< void()> | m_ConFunc_CaptureFrame |
| expose CaptureFrame() as a console function | |
| xiiUniquePtr< xiiGameStateBase > | m_pGameState |
| xiiPlatformProfile | m_PlatformProfile |
| xiiEventSubscriptionID | m_LogToConsoleID = 0 |
| xiiEventSubscriptionID | m_LogToVsID = 0 |
| xiiEvent< const xiiGameApplicationStaticEvent & > | m_StaticEvents |
| xiiTime | m_FrameTime |
| Protected Attributes inherited from xiiApplication | |
| bool | m_bWasQuitRequested = false |
| Static Protected Attributes inherited from xiiGameApplication | |
| static xiiGameApplication * | s_pGameApplicationInstance = nullptr |
| Copyright (c) Theophilus Eriata. All Rights Reserved. | |
| static xiiDelegate< xiiSharedPtr< xiiGALDevice >(const xiiGALDeviceCreationDescription &)> | s_DefaultDeviceCreator |
| static xiiGameApplicationBase * | s_pGameApplicationBaseInstance = nullptr |
| Copyright (c) Theophilus Eriata. All Rights Reserved. | |
Copyright (c) Theophilus Eriata. All Rights Reserved.
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overrideprotectedvirtual |
This function is called after basic engine initialization has been done.
xiiApplication will automatically call xiiStartup::StartupCoreSystems() to initialize the application. This function can be overridden to do additional application specific initialization. To startup entire subsystems, you should however use the features provided by xiiStartup and xiiSubSystem.
Reimplemented from xiiGameApplicationBase.
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overrideprotectedvirtual |
This function is called before any kind of engine initialization is done.
Override this function to be able to configure subsystems, before they are initialized. After this function returns, xiiStartup::StartupCoreSystems() is automatically called. If you need to set up custom allocators, this is the place to do this.
Reimplemented from xiiGameApplicationBase.
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overrideprotectedvirtual |
Reimplemented from xiiGameApplicationBase.