XII Release 0.1.0
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xiiSkinningState Struct Reference

Public Member Functions

void Clear ()
 
void TransformsChanged ()
 Call this, after modifying m_Transforms, to make the renderer apply the update.
 

Public Attributes

xiiDynamicArray< xiiShaderTransform, xiiAlignedAllocatorWrapperm_Transforms
 Holds the current CPU-side copy of the skinning matrices. Modify these and call TransformsChanged() to send them to the GPU.
 
xiiSharedPtr< xiiGALBufferm_pGpuBuffer
 

The documentation for this struct was generated from the following files: