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XII Release 0.1.0
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Use this descriptor in calls to xiiResourceManager::CreateResource<xiiTexture3DResource> to create textures from data in memory. More...
#include <Texture3DResource.h>
Public Attributes | |
| xiiGALTextureCreationDescription | m_DescGAL = xiiGALTextureUtilities::GetDefaultTexture3DDescription() |
| Describes the texture format, etc. | |
| xiiGALSamplerCreationDescription | m_SamplerDesc = xiiGALGraphicsUtilities::GetDefaultSamplerDescription() |
| xiiUInt8 | m_uiQualityLevelsDiscardable = 0 |
| How many quality levels can be discarded and reloaded. For created textures this can currently only be 0 or 1. | |
| xiiUInt8 | m_uiQualityLevelsLoadable = 0 |
| How many additional quality levels can be loaded (typically from file). | |
| xiiArrayPtr< xiiGALTextureSubResourceData > | m_InitialContent |
| One memory desc per (array * faces * mipmap) (in that order) (array is outer loop, mipmap is inner loop). Can be empty to not initialize data. | |
Use this descriptor in calls to xiiResourceManager::CreateResource<xiiTexture3DResource> to create textures from data in memory.