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XII Release 0.1.0
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Classes | |
struct | UpdateContext |
struct | UpdateFunctionDesc |
Description of an update function that can be registered at the world. More... | |
Public Member Functions | |
xiiWorld * | GetWorld () |
Returns the corresponding world to this module. | |
const xiiWorld * | GetWorld () const |
Returns the corresponding world to this module. | |
xiiUInt32 | GetWorldIndex () const |
Same as GetWorld()->GetIndex(). Needed to break circular include dependencies. | |
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virtual const xiiRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const xiiRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T> | |
XII_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Protected Types | |
using | UpdateFunction = xiiDelegate<void(const UpdateContext&)> |
Update function delegate. | |
Protected Member Functions | |
xiiWorldModule (xiiWorld *pWorld) | |
void | RegisterUpdateFunction (const UpdateFunctionDesc &desc) |
Registers the given update function at the world. | |
void | DeregisterUpdateFunction (const UpdateFunctionDesc &desc) |
De-registers the given update function from the world. Note that only the m_Function and the m_Phase of the description have to be valid for de-registration. | |
xiiAllocatorBase * | GetAllocator () |
Returns the allocator used by the world. | |
xiiInternal::WorldLargeBlockAllocator * | GetBlockAllocator () |
Returns the block allocator used by the world. | |
bool | GetWorldSimulationEnabled () const |
Returns whether the world simulation is enabled. | |
virtual void | Initialize () |
This method is called after the constructor. A derived type can override this method to do initialization work. Typically this is the method where updates function are registered. | |
virtual void | Deinitialize () |
This method is called before the destructor. A derived type can override this method to do deinitialization work. | |
virtual void | OnSimulationStarted () |
This method is called at the start of the next world update when the world is simulated. This method will be called after the initialization method. | |
virtual void | WorldClear () |
Called by xiiWorld::Clear(). Can be used to clear cached data when a world is completely cleared of objects (but not deleted). | |
Protected Attributes | |
xiiWorld * | m_pWorld |
Friends | |
class | xiiWorld |
class | xiiInternal::WorldData |
class | xiiMemoryUtils |
Additional Inherited Members | |
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static const xiiRTTI * | GetStaticRTTI () |
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inlineprotectedvirtual |
This method is called before the destructor. A derived type can override this method to do deinitialization work.
Reimplemented in xiiAnimationControllerComponentManager, xiiBakedProbesComponentManager, xiiBakedProbesWorldModule, xiiCameraComponentManager, and xiiInstancedMeshComponentManager.
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inlineprotectedvirtual |
This method is called after the constructor. A derived type can override this method to do initialization work. Typically this is the method where updates function are registered.
Reimplemented in xiiAnimatedMeshComponentManager, xiiAnimationControllerComponentManager, xiiAreaDamageComponentManager, xiiBakedProbesComponentManager, xiiBakedProbesWorldModule, xiiCameraComponentManager, xiiClothSheetComponentManager, xiiComponentManagerSimple< ComponentType, UpdateType, StorageType, UpdatePhase >, xiiComponentManagerSimple< class xiiBeamComponent, xiiComponentUpdateType::Always >, xiiComponentManagerSimple< class xiiBeamComponent, xiiComponentUpdateType::Always >, xiiComponentManagerSimple< class xiiCameraShakeComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiCameraShakeComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiColorAnimationComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiColorAnimationComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiCreatureCrawlComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiCreatureCrawlComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiDeviceTrackingComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiDeviceTrackingComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiFollowPathComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiFollowPathComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiHeadBoneComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiHeadBoneComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiInputComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiInputComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiMoveToComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiMoveToComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiProjectileComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiProjectileComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiPropertyAnimComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiPropertyAnimComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiRotorComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiRotorComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiSimpleAnimationComponent, xiiComponentUpdateType::WhenSimulating, xiiBlockStorageType::FreeList >, xiiComponentManagerSimple< class xiiSimpleAnimationComponent, xiiComponentUpdateType::WhenSimulating, xiiBlockStorageType::FreeList >, xiiComponentManagerSimple< class xiiSimpleWindComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiSimpleWindComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiSkeletonComponent, xiiComponentUpdateType::Always, xiiBlockStorageType::Compact >, xiiComponentManagerSimple< class xiiSkeletonComponent, xiiComponentUpdateType::Always, xiiBlockStorageType::Compact >, xiiComponentManagerSimple< class xiiSliderComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiSliderComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiSpatialAnchorComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiSpatialAnchorComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiVisualizeHandComponent, xiiComponentUpdateType::WhenSimulating >, xiiComponentManagerSimple< class xiiVisualizeHandComponent, xiiComponentUpdateType::WhenSimulating >, xiiDecalComponentManager, xiiFakeRopeComponentManager, xiiHeightfieldComponentManager, xiiInstancedMeshComponentManager, xiiLineToComponentManager, xiiLodAnimatedMeshComponentManager, xiiPathComponentManager, xiiPostProcessingComponentManager, xiiPrefabReferenceComponentManager, xiiRaycastComponentManager, xiiScriptWorldModule, xiiSensorWorldModule, xiiSkeletonPoseComponentManager, and xiiStateMachineComponentManager.
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inlineprotectedvirtual |
Called by xiiWorld::Clear(). Can be used to clear cached data when a world is completely cleared of objects (but not deleted).
Reimplemented in xiiScriptWorldModule.