XII Release 0.1.0
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xiiAnimPoseGeneratorCommandSampleTrack Struct Referencefinal

Samples an animation clip at a given time and optionally also its event track. More...

#include <AnimPoseGenerator.h>

Inheritance diagram for xiiAnimPoseGeneratorCommandSampleTrack:
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Public Attributes

xiiAnimationClipResourceHandle m_hAnimationClip
 
float m_fNormalizedSamplePos
 
float m_fPreviousNormalizedSamplePos
 
xiiAnimPoseEventTrackSampleMode m_EventSampling = xiiAnimPoseEventTrackSampleMode::None
 
- Public Attributes inherited from xiiAnimPoseGeneratorCommand
xiiHybridArray< xiiAnimPoseGeneratorCommandID, 4 > m_Inputs
 

Friends

class xiiAnimPoseGenerator
 

Additional Inherited Members

- Public Member Functions inherited from xiiAnimPoseGeneratorCommand
xiiAnimPoseGeneratorCommandID GetCommandID () const
 
xiiAnimPoseGeneratorCommandType GetType () const
 

Detailed Description

Samples an animation clip at a given time and optionally also its event track.

The command has to be added as an input to one of

If the event track shall be sampled as well, event messages are sent to the xiiGameObject for which the pose is generated.

This command can optionally have input commands of type xiiAnimPoseGeneratorCommandSampleEventTrack.


The documentation for this struct was generated from the following file: