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XII Release 0.1.0
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Samples an animation clip at a given time and optionally also its event track. More...
#include <AnimPoseGenerator.h>
Public Attributes | |
| xiiAnimationClipResourceHandle | m_hAnimationClip |
| float | m_fNormalizedSamplePos |
| float | m_fPreviousNormalizedSamplePos |
| xiiAnimPoseEventTrackSampleMode | m_EventSampling = xiiAnimPoseEventTrackSampleMode::None |
Public Attributes inherited from xiiAnimPoseGeneratorCommand | |
| xiiHybridArray< xiiAnimPoseGeneratorCommandID, 4 > | m_Inputs |
Friends | |
| class | xiiAnimPoseGenerator |
Additional Inherited Members | |
Public Member Functions inherited from xiiAnimPoseGeneratorCommand | |
| xiiAnimPoseGeneratorCommandID | GetCommandID () const |
| xiiAnimPoseGeneratorCommandType | GetType () const |
Samples an animation clip at a given time and optionally also its event track.
The command has to be added as an input to one of
If the event track shall be sampled as well, event messages are sent to the xiiGameObject for which the pose is generated.
This command can optionally have input commands of type xiiAnimPoseGeneratorCommandSampleEventTrack.