XII Release 0.1.0
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xiiDirectionalLightComponent Member List

This is the complete list of members for xiiDirectionalLightComponent, including all inherited members.

CalculateEffectiveRange(float fRange, float fIntensity) (defined in xiiLightComponent)xiiLightComponentstatic
CalculateScreenSpaceSize(const xiiBoundingSphere &sphere, const xiiCamera &camera) (defined in xiiLightComponent)xiiLightComponentstatic
Deinitialize() overridexiiRenderComponentprotectedvirtual
DeserializeComponent(xiiWorldReader &inout_stream) overridexiiDirectionalLightComponentvirtual
EnableUnhandledMessageHandler(bool enable)xiiComponentprotected
EnsureInitialized()xiiComponent
EnsureSimulationStarted()xiiComponent
GetActiveFlag() constxiiComponent
GetCastShadows() const (defined in xiiLightComponent)xiiLightComponent
GetConstantBias() const (defined in xiiLightComponent)xiiLightComponent
GetDynamicRTTI() const (defined in xiiReflectedClass)xiiReflectedClassinlinevirtual
GetFadeOutStart() const (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponent
GetHandle() constxiiComponent
GetIntensity() const (defined in xiiLightComponent)xiiLightComponent
GetLightColor() const (defined in xiiLightComponent)xiiLightComponent
GetLocalBounds(xiiBoundingBoxSphere &ref_bounds, bool &ref_bAlwaysVisible, xiiMsgUpdateLocalBounds &ref_msg) overridexiiDirectionalLightComponentvirtual
GetMinShadowRange() const (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponent
GetMode() const =0 (defined in xiiComponent)xiiComponentprotectedpure virtual
GetNearPlaneOffset() const (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponent
GetNumCascades() const (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponent
GetOwner()xiiComponent
GetOwner() constxiiComponent
GetOwningManager()xiiComponent
GetOwningManager() constxiiComponent
GetPenumbraSize() const (defined in xiiLightComponent)xiiLightComponent
GetSlopeBias() const (defined in xiiLightComponent)xiiLightComponent
GetSplitModeWeight() const (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponent
GetStaticRTTI() (defined in xiiNoBase)xiiNoBaseinlinestatic
GetTypeId() const =0 (defined in xiiComponent)xiiComponentprotectedpure virtual
GetUniqueID() constxiiComponent
GetUniqueIdForRendering(const xiiComponent &component, xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24)xiiRenderComponentstatic
GetUniqueIdForRendering(xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24) constxiiRenderComponentinline
GetUserFlag(xiiUInt8 uiFlagIndex) constxiiComponent
GetWorld()xiiComponent
GetWorld() constxiiComponent
HandlesMessage(const xiiMessage &msg) constxiiComponentvirtual
Initialize()xiiComponentprotectedvirtual
InvalidateCachedRenderData() (defined in xiiRenderComponent)xiiRenderComponentprotected
IsActive() constxiiComponent
IsActiveAndInitialized() constxiiComponent
IsActiveAndSimulating() constxiiComponent
IsDynamic() constxiiComponentprotected
IsInitialized() const (defined in xiiComponent)xiiComponentprotected
IsInitializing() const (defined in xiiComponent)xiiComponentprotected
IsInstanceOf(const xiiRTTI *pType) constxiiReflectedClass
IsInstanceOf() constxiiReflectedClassinline
IsSimulationStarted() const (defined in xiiComponent)xiiComponentprotected
m_bCastShadows (defined in xiiLightComponent)xiiLightComponentprotected
m_fConstantBias (defined in xiiLightComponent)xiiLightComponentprotected
m_fFadeOutStart (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponentprotected
m_fIntensity (defined in xiiLightComponent)xiiLightComponentprotected
m_fMinShadowRange (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponentprotected
m_fNearPlaneOffset (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponentprotected
m_fPenumbraSize (defined in xiiLightComponent)xiiLightComponentprotected
m_fSlopeBias (defined in xiiLightComponent)xiiLightComponentprotected
m_fSplitModeWeight (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponentprotected
m_LightColor (defined in xiiLightComponent)xiiLightComponentprotected
m_pMessageDispatchTypexiiComponentprotected
m_uiNumCascades (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponentprotected
OnActivated() overridexiiRenderComponentprotectedvirtual
OnDeactivated() overridexiiRenderComponentprotectedvirtual
OnMsgExtractRenderData(xiiMsgExtractRenderData &msg) const (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponentprotected
OnMsgSetColor(xiiMsgSetColor &ref_msg) (defined in xiiLightComponent)xiiLightComponent
OnSimulationStarted()xiiComponentprotectedvirtual
OnUnhandledMessage(xiiMessage &msg, bool bWasPostedMsg)xiiComponentprotectedvirtual
OnUnhandledMessage(xiiMessage &msg, bool bWasPostedMsg) constxiiComponentprotectedvirtual
OnUpdateLocalBounds(xiiMsgUpdateLocalBounds &msg) (defined in xiiRenderComponent)xiiRenderComponentprotected
PostMessage(const xiiMessage &msg, xiiTime delay=xiiTime::MakeZero(), xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) constxiiComponent
SendMessage(xiiMessage &ref_msg)xiiComponentinline
SendMessage(xiiMessage &ref_msg) const (defined in xiiComponent)xiiComponentinline
SerializeComponent(xiiWorldWriter &inout_stream) const overridexiiDirectionalLightComponentvirtual
SetActiveFlag(bool bEnabled)xiiComponent
SetCastShadows(bool bCastShadows) (defined in xiiLightComponent)xiiLightComponent
SetConstantBias(float fShadowBias) (defined in xiiLightComponent)xiiLightComponent
SetCreatedByPrefab()xiiComponentinline
SetFadeOutStart(float fFadeOutStart) (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponent
SetIntensity(float fIntensity) (defined in xiiLightComponent)xiiLightComponent
SetLightColor(xiiColorGammaUB lightColor) (defined in xiiLightComponent)xiiLightComponent
SetMinShadowRange(float fMinShadowRange) (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponent
SetNearPlaneOffset(float fNearPlaneOffset) (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponent
SetNumCascades(xiiUInt32 uiNumCascades) (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponent
SetPenumbraSize(float fPenumbraSize) (defined in xiiLightComponent)xiiLightComponent
SetSlopeBias(float fShadowBias) (defined in xiiLightComponent)xiiLightComponent
SetSplitModeWeight(float fSplitModeWeight) (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponent
SetUniqueID(xiiUInt32 uiUniqueID)xiiComponent
SetUserFlag(xiiUInt8 uiFlagIndex, bool bSet)xiiComponent
TriggerLocalBoundsUpdate()xiiRenderComponent
WasCreatedByPrefab() constxiiComponentinline
xiiComponent()xiiComponentprotected
xiiDirectionalLightComponent() (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponent
xiiLightComponent() (defined in xiiLightComponent)xiiLightComponent
xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClass
xiiRenderComponent() (defined in xiiRenderComponent)xiiRenderComponent
~xiiComponent() (defined in xiiComponent)xiiComponentprotectedvirtual
~xiiDirectionalLightComponent() (defined in xiiDirectionalLightComponent)xiiDirectionalLightComponent
~xiiLightComponent() (defined in xiiLightComponent)xiiLightComponent
~xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClassvirtual
~xiiRenderComponent() (defined in xiiRenderComponent)xiiRenderComponent