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XII Release 0.1.0
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#include <DirectionalLightComponent.h>
Public Member Functions | |
| virtual void | SerializeComponent (xiiWorldWriter &inout_stream) const override |
| Override this to save the current state of the component to the given stream. | |
| virtual void | DeserializeComponent (xiiWorldReader &inout_stream) override |
| virtual xiiResult | GetLocalBounds (xiiBoundingBoxSphere &ref_bounds, bool &ref_bAlwaysVisible, xiiMsgUpdateLocalBounds &ref_msg) override |
| void | SetSourceAngle (xiiAngle sourceAngle) |
| xiiAngle | GetSourceAngle () const |
| Public Member Functions inherited from xiiLightComponent | |
| xiiBitflags< xiiRenderExtractionCategory > | GetRenderExtractionCategories () const override |
| bool | IsRenderDataViewIndependent () const override |
| void | SetLightColor (xiiColorGammaUB lightColor) |
| xiiColorGammaUB | GetLightColor () const |
| void | SetTemperature (xiiUInt32 uiTemperature) |
| xiiUInt32 | GetTemperature () const |
| void | SetIntensity (float fIntensity) |
| float | GetIntensity () const |
| void | SetIntensityUnit (xiiEnum< xiiPhotometricUnit > unit) |
| xiiEnum< xiiPhotometricUnit > | GetIntensityUnit () const |
| void | SetCastShadows (bool bCastShadows) |
| bool | GetCastShadows () const |
| void | OnMsgSetColor (xiiMsgSetColor &ref_msg) |
| Public Member Functions inherited from xiiRenderComponent | |
| void | TriggerLocalBoundsUpdate () |
| Call this when some value was modified that affects the size of the local bounding box and it should be recomputed. | |
| XII_ALWAYS_INLINE xiiUInt32 | GetUniqueIdForRendering (xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24) const |
| Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects. | |
| Public Member Functions inherited from xiiComponent | |
| void | SetActiveFlag (bool bEnabled) |
| bool | GetActiveFlag () const |
| bool | IsActive () const |
| bool | IsActiveAndInitialized () const |
| bool | IsActiveAndSimulating () const |
| xiiComponentManagerBase * | GetOwningManager () |
| Returns the corresponding manager for this component. | |
| const xiiComponentManagerBase * | GetOwningManager () const |
| Returns the corresponding manager for this component. | |
| xiiGameObject * | GetOwner () |
| Returns the owner game object if the component is attached to one or nullptr. | |
| const xiiGameObject * | GetOwner () const |
| Returns the owner game object if the component is attached to one or nullptr. | |
| xiiWorld * | GetWorld () |
| Returns the corresponding world for this component. | |
| const xiiWorld * | GetWorld () const |
| Returns the corresponding world for this component. | |
| xiiComponentHandle | GetHandle () const |
| Returns a handle to this component. | |
| xiiUInt32 | GetUniqueID () const |
| Returns the unique id for this component. | |
| void | SetUniqueID (xiiUInt32 uiUniqueID) |
| Sets the unique id for this component. | |
| void | EnsureInitialized () |
| Ensures that the component is initialized. Must only be called from another component's Initialize callback. | |
| void | EnsureSimulationStarted () |
| XII_ALWAYS_INLINE bool | SendMessage (xiiMessage &ref_msg) |
| Sends a message to this component. | |
| XII_ALWAYS_INLINE bool | SendMessage (xiiMessage &ref_msg) const |
| void | PostMessage (const xiiMessage &msg, xiiTime delay=xiiTime::MakeZero(), xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) const |
| Queues the message for the given phase. The message is processed after the given delay in the corresponding phase. | |
| virtual bool | HandlesMessage (const xiiMessage &msg) const |
| Returns whether the given Message is handled by this component. | |
| void | SetUserFlag (xiiUInt8 uiFlagIndex, bool bSet) |
| Be careful to check which flags may already be in use by base classes. | |
| bool | GetUserFlag (xiiUInt8 uiFlagIndex) const |
| Retrieves a custom flag. Index must be between 0 and 7. | |
| void | SetCreatedByPrefab () |
| Adds xiiObjectFlags::CreatedByPrefab to the component. See the flag for details. | |
| bool | WasCreatedByPrefab () const |
| Checks whether the xiiObjectFlags::CreatedByPrefab flag is set on this component. | |
| void | DeleteComponent () |
| Deletes this component. Note that the component will be invalidated first and the actual deletion is postponed. | |
| Public Member Functions inherited from xiiReflectedClass | |
| virtual const xiiRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const xiiRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it. | |
| template<typename T> | |
| XII_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it. | |
Protected Member Functions | |
| void | OnMsgExtractRenderData (xiiMsgExtractRenderData &msg) const |
| Protected Member Functions inherited from xiiLightComponent | |
| float | GetLuminousIntensity (float fEmissionSolidAngleSteradians, float fProjectedAreaSquareMeters=0.0f) const |
| Converts the authored value to the canonical quantity consumed by a local-light shader. | |
| float | GetIlluminance (float fSourceSolidAngleSteradians) const |
| Converts the authored value to illuminance for an infinitely distant emitter. | |
| float | GetLuminance (float fEmittingAreaSquareMeters, float fProjectedAreaSquareMeters) const |
| Converts the authored value to luminance for a finite Lambertian area emitter. | |
| Protected Member Functions inherited from xiiRenderComponent | |
| virtual void | Deinitialize () override |
| virtual void | OnActivated () override |
| virtual void | OnDeactivated () override |
| void | OnUpdateLocalBounds (xiiMsgUpdateLocalBounds &msg) |
| void | InvalidateCachedRenderData () |
| void | OnTransformChanged (xiiMsgTransformChanged &msg) |
| Protected Member Functions inherited from xiiComponent | |
| xiiComponent () | |
| Keep the constructor private or protected in derived classes, so it cannot be called manually. | |
| bool | IsDynamic () const |
| Returns whether this component is dynamic and thus can only be attached to dynamic game objects. | |
| virtual xiiWorldModuleTypeId | GetTypeId () const =0 |
| virtual xiiComponentMode::Enum | GetMode () const =0 |
| virtual void | Initialize () |
| virtual void | OnSimulationStarted () |
| void | EnableUnhandledMessageHandler (bool enable) |
| By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message. | |
| virtual bool | OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg) |
| virtual bool | OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg) const |
| bool | IsInitialized () const |
| bool | IsInitializing () const |
| bool | IsSimulationStarted () const |
Protected Attributes | |
| xiiAngle | m_SourceAngle = xiiAngle::MakeFromDegree(0.0f) |
| Protected Attributes inherited from xiiLightComponent | |
| xiiColorGammaUB | m_LightColor = xiiColor::White |
| xiiUInt32 | m_uiTemperature = 6550 |
| float | m_fIntensity = 1.0f |
| xiiEnum< xiiPhotometricUnit > | m_IntensityUnit = xiiPhotometricUnit::Candela |
| bool | m_bCastShadows = false |
| Protected Attributes inherited from xiiComponent | |
| const xiiRTTI * | m_pMessageDispatchType = nullptr |
| Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary. | |
Additional Inherited Members | |
| Static Public Member Functions inherited from xiiLightComponent | |
| static float | CalculateEffectiveRange (float fRange, float fIntensity) |
| static float | CalculateScreenSpaceSize (const xiiBoundingSphere &sphere, const xiiCamera &camera) |
| Calculates how large on screen (relative height) the light source would be. | |
| Static Public Member Functions inherited from xiiRenderComponent | |
| static xiiUInt32 | GetUniqueIdForRendering (const xiiComponent &component, xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24) |
| Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects. | |
| Static Public Member Functions inherited from xiiNoBase | |
| static const xiiRTTI * | GetStaticRTTI () |
A directional light component. This represents a light source that is infinitely far away and shines in a specific direction, like the sun.
The direction of the light is determined by the forward direction of the game object transform. The position of the game object has no effect on the lighting.
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overridevirtual |
Override this to load the current state of the component from the given stream.
The active state will be automatically serialized. The 'initialized' state is not serialized, all components will be initialized after creation, even if they were already in an initialized state when they were serialized.
Reimplemented from xiiLightComponent.
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overridevirtual |
Called by xiiRenderComponent::OnUpdateLocalBounds().
If XII_SUCCESS is returned, out_bounds and out_bAlwaysVisible will be integrated into the xiiMsgUpdateLocalBounds ref_msg, otherwise the out values are simply ignored.
Implements xiiRenderComponent.
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overridevirtual |
Override this to save the current state of the component to the given stream.
Reimplemented from xiiLightComponent.
| void xiiDirectionalLightComponent::SetSourceAngle | ( | xiiAngle | sourceAngle | ) |
Angular diameter of the emitter disc (the "sun disc") as seen from the ground.
A non-zero value produces softer specular highlights via representative-point shading. Has no effect on attenuation since directional lights are treated as infinitely far away. Reference values: sun ≈ 0.53°, full moon ≈ 0.52°. Values above a few degrees are physically implausible but may be used for stylised looks.