XII Release 0.1.0
Loading...
Searching...
No Matches
xiiVirtualShadowTableBindings Struct Reference

Frame-local GPU bindings and addressing, never serialized scene identities. More...

#include <ShadowFrameData.h>

Inheritance diagram for xiiVirtualShadowTableBindings:
[legend]

Public Attributes

xiiRenderGraphBufferHandle m_hPhysicalPageTable
xiiRenderGraphBufferHandle m_hVirtualPageTable
xiiRenderGraphTextureHandle m_hPhysicalAtlas
Public Attributes inherited from xiiVirtualShadowGpuLayout
xiiUInt32 m_uiFrameBaseIndex = 0
xiiUInt32 m_uiPhysicalPageCount = 0
xiiUInt32 m_uiVirtualTableBaseIndex = 0
xiiUInt32 m_uiVirtualTableCapacity = 0

Detailed Description

Frame-local GPU bindings and addressing, never serialized scene identities.


The documentation for this struct was generated from the following file:
  • /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Pipeline/Passes/Shadows/ShadowFrameData.h