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XII Release 0.1.0
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Frame-local GPU bindings and addressing, never serialized scene identities. More...
#include <ShadowFrameData.h>
Public Attributes | |
| xiiRenderGraphBufferHandle | m_hPhysicalPageTable |
| xiiRenderGraphBufferHandle | m_hVirtualPageTable |
| xiiRenderGraphTextureHandle | m_hPhysicalAtlas |
| Public Attributes inherited from xiiVirtualShadowGpuLayout | |
| xiiUInt32 | m_uiFrameBaseIndex = 0 |
| xiiUInt32 | m_uiPhysicalPageCount = 0 |
| xiiUInt32 | m_uiVirtualTableBaseIndex = 0 |
| xiiUInt32 | m_uiVirtualTableCapacity = 0 |
Frame-local GPU bindings and addressing, never serialized scene identities.