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| xiiGameAppInputConfig () |
| | Copyright (c) Theophilus Eriata. All Rights Reserved.
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void | Apply () const |
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void | WriteToDDL (xiiOpenDdlWriter &ref_writer) const |
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void | ReadFromDDL (const xiiOpenDdlReaderElement *pAction) |
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xiiString | m_sInputSet |
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xiiString | m_sInputAction |
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xiiString | m_sInputSlotTrigger [MaxInputSlotAlternatives] |
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float | m_fInputSlotScale [MaxInputSlotAlternatives] |
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bool | m_bApplyTimeScaling = true |
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static constexpr xiiUInt32 | MaxInputSlotAlternatives = 3 |
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static constexpr const xiiStringView | s_sConfigFile = ":project/RuntimeConfigs/InputConfig.ddl"_xiisv |
The documentation for this class was generated from the following files:
- /home/runner/work/XII/XII/Source/Engine/GameEngine/Configuration/InputConfig.h
- /home/runner/work/XII/XII/Source/Engine/GameEngine/Configuration/Implementation/InputConfig.cpp