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XII Release 0.1.0
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#include <MaterialSystem.h>
Public Attributes | |
| xiiMaterialGpuHandle | m_Handle |
| xiiUInt32 | m_uiGpuOffset = xiiInvalidIndex |
| xiiMaterialRuntimeState | m_RuntimeState |
| xiiDynamicArray< xiiMaterialResourceBinding > | m_ResourceBindings |
Frame-local draw/dispatch payload produced by the material system. Renderers use the GPU offset for parameter access and the resource bindings for descriptor or bindless table resolution.