XII Release 0.1.0
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xiiParticleSystemComponent Class Reference

Scene component that exposes a GPU particle system to extraction and tooling. More...

#include <ParticleSystem.h>

Inheritance diagram for xiiParticleSystemComponent:
[legend]

Public Member Functions

virtual void SerializeComponent (xiiWorldWriter &inout_stream) const override
 Override this to save the current state of the component to the given stream.
virtual void DeserializeComponent (xiiWorldReader &inout_stream) override
virtual xiiResult GetLocalBounds (xiiBoundingBoxSphere &ref_bounds, bool &ref_bAlwaysVisible, xiiMsgUpdateLocalBounds &ref_msg) override
void SetDescriptor (const xiiParticleSystemDescriptor &descriptor)
 Sets the descriptor for the particle system, which defines the behavior of the simulation and rendering. This can be called at any time to update the configuration of the particle system, but changes will only take effect after PrepareRuntimeResources() is called to ensure that the runtime has sufficient resources for the new descriptor. The exact semantics of changing the descriptor (e.g., whether it resets the simulation state or requires re-initialization) are defined by the implementation of the component and runtime.
const xiiParticleSystemDescriptor & GetDescriptor () const
 Returns the current descriptor for the particle system, which contains the configuration for the simulation and rendering. This can be used for reference or for making decisions about how to configure emitters or other aspects of the particle graph based on the current settings. The exact semantics of the descriptor (e.g., whether it reflects pending changes that have not yet been applied to the runtime) are defined by the implementation of the component and runtime.
void SetParticleGraph (const xiiParticleGraphResourceHandle &hGraph)
 Sets the particle graph resource handle, which defines the logic of the simulation and rendering. This can be called at any time to update the behavior of the particle system, but changes will only take effect after PrepareRuntimeResources() is called to ensure that the runtime has sufficient resources for the new graph. The exact semantics of changing the graph (e.g., whether it resets the simulation state or requires re-initialization) are defined by the implementation of the component and runtime.
const xiiParticleGraphResourceHandle & GetParticleGraph () const
 Returns the current particle graph resource handle, which defines the logic of the simulation and rendering. This can be used for reference or for making decisions about how to configure emitters or other aspects of the particle graph based on the current graph. The exact semantics of the graph (e.g., whether it reflects pending changes that have not yet been applied to the runtime) are defined by the implementation of the component and runtime.
xiiResult PrepareRuntimeResources (xiiSharedPtr< xiiGALDevice > pDevice) const
 Prepares the runtime resources for the particle system based on the current descriptor and graph settings. This should be called after setting the descriptor and graph to ensure that the runtime has sufficient resources for simulation and rendering. Returns failure if resource preparation fails (e.g., due to insufficient GPU resources or invalid descriptor/graph parameters), in which case the runtime may be left in an uninitialized or partially initialized state.
xiiParticleSystemRuntime & GetRuntime () const
 Returns a reference to the particle system runtime, which manages the GPU resources and simulation for this particle system. This can be used for accessing buffers, adding simulation passes, or other operations related to the runtime. The exact semantics of the runtime (e.g., whether it reflects pending changes that have not yet been applied to GPU resources) are defined by the implementation of the component and runtime.
xiiParticleSystemRuntimeHandle GetRuntimeHandle () const
Public Member Functions inherited from xiiRenderComponent
virtual xiiBitflags< xiiRenderExtractionCategory > GetRenderExtractionCategories () const
virtual bool IsRenderDataViewIndependent () const
void TriggerLocalBoundsUpdate ()
 Call this when some value was modified that affects the size of the local bounding box and it should be recomputed.
XII_ALWAYS_INLINE xiiUInt32 GetUniqueIdForRendering (xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24) const
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
Public Member Functions inherited from xiiComponent
void SetActiveFlag (bool bEnabled)
bool GetActiveFlag () const
bool IsActive () const
bool IsActiveAndInitialized () const
bool IsActiveAndSimulating () const
xiiComponentManagerBase * GetOwningManager ()
 Returns the corresponding manager for this component.
const xiiComponentManagerBase * GetOwningManager () const
 Returns the corresponding manager for this component.
xiiGameObject * GetOwner ()
 Returns the owner game object if the component is attached to one or nullptr.
const xiiGameObject * GetOwner () const
 Returns the owner game object if the component is attached to one or nullptr.
xiiWorld * GetWorld ()
 Returns the corresponding world for this component.
const xiiWorld * GetWorld () const
 Returns the corresponding world for this component.
xiiComponentHandle GetHandle () const
 Returns a handle to this component.
xiiUInt32 GetUniqueID () const
 Returns the unique id for this component.
void SetUniqueID (xiiUInt32 uiUniqueID)
 Sets the unique id for this component.
void EnsureInitialized ()
 Ensures that the component is initialized. Must only be called from another component's Initialize callback.
void EnsureSimulationStarted ()
XII_ALWAYS_INLINE bool SendMessage (xiiMessage &ref_msg)
 Sends a message to this component.
XII_ALWAYS_INLINE bool SendMessage (xiiMessage &ref_msg) const
void PostMessage (const xiiMessage &msg, xiiTime delay=xiiTime::MakeZero(), xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) const
 Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
virtual bool HandlesMessage (const xiiMessage &msg) const
 Returns whether the given Message is handled by this component.
void SetUserFlag (xiiUInt8 uiFlagIndex, bool bSet)
 Be careful to check which flags may already be in use by base classes.
bool GetUserFlag (xiiUInt8 uiFlagIndex) const
 Retrieves a custom flag. Index must be between 0 and 7.
void SetCreatedByPrefab ()
 Adds xiiObjectFlags::CreatedByPrefab to the component. See the flag for details.
bool WasCreatedByPrefab () const
 Checks whether the xiiObjectFlags::CreatedByPrefab flag is set on this component.
void DeleteComponent ()
 Deletes this component. Note that the component will be invalidated first and the actual deletion is postponed.
Public Member Functions inherited from xiiReflectedClass
virtual const xiiRTTI * GetDynamicRTTI () const
bool IsInstanceOf (const xiiRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
template<typename T>
XII_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.

Protected Member Functions

void OnMsgExtractRenderData (xiiMsgExtractRenderData &ref_msg) const
Protected Member Functions inherited from xiiRenderComponent
virtual void Deinitialize () override
virtual void OnActivated () override
virtual void OnDeactivated () override
void OnUpdateLocalBounds (xiiMsgUpdateLocalBounds &msg)
void InvalidateCachedRenderData ()
void OnTransformChanged (xiiMsgTransformChanged &msg)
Protected Member Functions inherited from xiiComponent
 xiiComponent ()
 Keep the constructor private or protected in derived classes, so it cannot be called manually.
bool IsDynamic () const
 Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
virtual xiiWorldModuleTypeId GetTypeId () const =0
virtual xiiComponentMode::Enum GetMode () const =0
virtual void Initialize ()
virtual void OnSimulationStarted ()
void EnableUnhandledMessageHandler (bool enable)
 By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
virtual bool OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg)
virtual bool OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg) const
bool IsInitialized () const
bool IsInitializing () const
bool IsSimulationStarted () const

Additional Inherited Members

Static Public Member Functions inherited from xiiRenderComponent
static xiiUInt32 GetUniqueIdForRendering (const xiiComponent &component, xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24)
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
Static Public Member Functions inherited from xiiNoBase
static const xiiRTTI * GetStaticRTTI ()
Protected Attributes inherited from xiiComponent
const xiiRTTI * m_pMessageDispatchType = nullptr
 Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary.

Detailed Description

Scene component that exposes a GPU particle system to extraction and tooling.

Member Function Documentation

◆ DeserializeComponent()

void xiiParticleSystemComponent::DeserializeComponent ( xiiWorldReader & ref_stream)
overridevirtual

Override this to load the current state of the component from the given stream.

The active state will be automatically serialized. The 'initialized' state is not serialized, all components will be initialized after creation, even if they were already in an initialized state when they were serialized.

Reimplemented from xiiComponent.

◆ GetLocalBounds()

xiiResult xiiParticleSystemComponent::GetLocalBounds ( xiiBoundingBoxSphere & out_bounds,
bool & out_bAlwaysVisible,
xiiMsgUpdateLocalBounds & ref_msg )
overridevirtual

Called by xiiRenderComponent::OnUpdateLocalBounds().

If XII_SUCCESS is returned, out_bounds and out_bAlwaysVisible will be integrated into the xiiMsgUpdateLocalBounds ref_msg, otherwise the out values are simply ignored.

Implements xiiRenderComponent.

◆ SerializeComponent()

void xiiParticleSystemComponent::SerializeComponent ( xiiWorldWriter & ref_stream) const
overridevirtual

Override this to save the current state of the component to the given stream.

Reimplemented from xiiComponent.


The documentation for this class was generated from the following files:
  • /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Particles/ParticleSystem.h
  • /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Particles/Implementation/ParticleSystem.cpp