XII Release 0.1.0
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xiiCustomMeshComponent Class Reference

This component is used to render custom geometry. More...

#include <CustomMeshComponent.h>

Inheritance diagram for xiiCustomMeshComponent:
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Public Member Functions

virtual void SerializeComponent (xiiWorldWriter &inout_stream) const override
 Override this to save the current state of the component to the given stream.
 
virtual void DeserializeComponent (xiiWorldReader &inout_stream) override
 Override this to load the current state of the component from the given stream.
 
virtual xiiResult GetLocalBounds (xiiBoundingBoxSphere &ref_bounds, bool &ref_bAlwaysVisible, xiiMsgUpdateLocalBounds &ref_msg) override
 Called by xiiRenderComponent::OnUpdateLocalBounds().
 
xiiDynamicMeshBufferResourceHandle CreateMeshResource (xiiGALPrimitiveTopology::Enum topology, xiiUInt32 uiMaxVertices, xiiUInt32 uiMaxPrimitives, xiiGALValueType::Enum indexType)
 Creates a new dynamic mesh buffer.
 
xiiDynamicMeshBufferResourceHandle GetMeshResource () const
 Returns the currently set mesh resource.
 
void SetMeshResource (const xiiDynamicMeshBufferResourceHandle &hMesh)
 Sets which mesh buffer to use.
 
void SetUsePrimitiveRange (xiiUInt32 uiFirstPrimitive=0, xiiUInt32 uiNumPrimitives=xiiMath::MaxValue< xiiUInt32 >())
 Configures the component to render only a subset of the primitives in the mesh buffer.
 
void SetBounds (const xiiBoundingBoxSphere &bounds)
 Sets the bounds that are used for culling.
 
void SetMaterial (const xiiMaterialResourceHandle &hMaterial)
 Sets the material for rendering.
 
xiiMaterialResourceHandle GetMaterial () const
 Returns the material that is used for rendering.
 
 XII_ADD_RESOURCEHANDLE_ACCESSORS (Material, m_hMaterial)
 
void SetColor (const xiiColor &color)
 Sets the mesh instance color.
 
const xiiColorGetColor () const
 Returns the mesh instance color.
 
void OnMsgSetMeshMaterial (xiiMsgSetMeshMaterial &ref_msg)
 
void OnMsgSetColor (xiiMsgSetColor &ref_msg)
 
- Public Member Functions inherited from xiiRenderComponent
void TriggerLocalBoundsUpdate ()
 Call this when some value was modified that affects the size of the local bounding box and it should be recomputed.
 
XII_ALWAYS_INLINE xiiUInt32 GetUniqueIdForRendering (xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24) const
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
 
- Public Member Functions inherited from xiiComponent
void SetActiveFlag (bool bEnabled)
 Sets the active flag of the component, which affects its active state.
 
bool GetActiveFlag () const
 Checks whether the 'active flag' is set on this component. Note that this does not mean that the component is also 'active'.
 
bool IsActive () const
 Checks whether this component is in an active state.
 
bool IsActiveAndInitialized () const
 Returns whether this component is active and initialized.
 
bool IsActiveAndSimulating () const
 Whether the component is currently active and simulation has been started as well.
 
xiiComponentManagerBaseGetOwningManager ()
 Returns the corresponding manager for this component.
 
const xiiComponentManagerBaseGetOwningManager () const
 Returns the corresponding manager for this component.
 
xiiGameObjectGetOwner ()
 Returns the owner game object if the component is attached to one or nullptr.
 
const xiiGameObjectGetOwner () const
 Returns the owner game object if the component is attached to one or nullptr.
 
xiiWorldGetWorld ()
 Returns the corresponding world for this component.
 
const xiiWorldGetWorld () const
 Returns the corresponding world for this component.
 
xiiComponentHandle GetHandle () const
 Returns a handle to this component.
 
xiiUInt32 GetUniqueID () const
 Returns the unique id for this component.
 
void SetUniqueID (xiiUInt32 uiUniqueID)
 Sets the unique id for this component.
 
void EnsureInitialized ()
 Ensures that the component is initialized. Must only be called from another component's Initialize callback.
 
void EnsureSimulationStarted ()
 Ensures that the OnSimulationStarted method has been called. Must only be called from another component's OnSimulationStarted callback.
 
XII_ALWAYS_INLINE bool SendMessage (xiiMessage &ref_msg)
 Sends a message to this component.
 
XII_ALWAYS_INLINE bool SendMessage (xiiMessage &ref_msg) const
 
void PostMessage (const xiiMessage &msg, xiiTime delay=xiiTime::MakeZero(), xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) const
 Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
 
virtual bool HandlesMessage (const xiiMessage &msg) const
 Returns whether the given Message is handled by this component.
 
void SetUserFlag (xiiUInt8 uiFlagIndex, bool bSet)
 Be careful to check which flags may already be in use by base classes.
 
bool GetUserFlag (xiiUInt8 uiFlagIndex) const
 Retrieves a custom flag. Index must be between 0 and 7.
 
void SetCreatedByPrefab ()
 Adds xiiObjectFlags::CreatedByPrefab to the component. See the flag for details.
 
bool WasCreatedByPrefab () const
 Checks whether the xiiObjectFlags::CreatedByPrefab flag is set on this component.
 
- Public Member Functions inherited from xiiReflectedClass
virtual const xiiRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const xiiRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T>
XII_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Protected Member Functions

void OnMsgExtractRenderData (xiiMsgExtractRenderData &msg) const
 
virtual void OnActivated () override
 This method is called when the component gets activated.
 
- Protected Member Functions inherited from xiiRenderComponent
virtual void Deinitialize () override
 This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work.
 
virtual void OnDeactivated () override
 This method is called when the component gets deactivated.
 
void OnUpdateLocalBounds (xiiMsgUpdateLocalBounds &msg)
 
void InvalidateCachedRenderData ()
 
- Protected Member Functions inherited from xiiComponent
 xiiComponent ()
 Keep the constructor private or protected in derived classes, so it cannot be called manually.
 
bool IsDynamic () const
 Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
 
virtual xiiWorldModuleTypeId GetTypeId () const =0
 
virtual xiiComponentMode::Enum GetMode () const =0
 
virtual void Initialize ()
 Can be overridden for basic initialization that depends on a valid hierarchy and position.
 
virtual void OnSimulationStarted ()
 This method is called once for active components, at the start of the next world update, but only when the world is simulated.
 
void EnableUnhandledMessageHandler (bool enable)
 By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
 
virtual bool OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg)
 When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
 
virtual bool OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg) const
 When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
 
bool IsInitialized () const
 
bool IsInitializing () const
 
bool IsSimulationStarted () const
 

Protected Attributes

xiiMaterialResourceHandle m_hMaterial
 
xiiColor m_Color = xiiColor::White
 
xiiUInt32 m_uiFirstPrimitive = 0
 
xiiUInt32 m_uiNumPrimitives = 0xFFFFFFFF
 
xiiBoundingBoxSphere m_Bounds
 
xiiDynamicMeshBufferResourceHandle m_hDynamicMesh
 
- Protected Attributes inherited from xiiComponent
const xiiRTTIm_pMessageDispatchType = nullptr
 Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary.
 

Additional Inherited Members

- Static Public Member Functions inherited from xiiRenderComponent
static xiiUInt32 GetUniqueIdForRendering (const xiiComponent &component, xiiUInt32 uiInnerIndex=0, xiiUInt32 uiInnerIndexShift=24)
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
 
- Static Public Member Functions inherited from xiiNoBase
static const xiiRTTIGetStaticRTTI ()
 

Detailed Description

This component is used to render custom geometry.

Sometimes game code needs to build geometry on the fly to visualize dynamic things. The xiiDynamicMeshBufferResource is an easy to use resource to build geometry and change it frequently. This component takes such a resource and takes care of rendering it. The same resource can be set on multiple components to instantiate it in different locations.

Member Function Documentation

◆ CreateMeshResource()

xiiDynamicMeshBufferResourceHandle xiiCustomMeshComponent::CreateMeshResource ( xiiGALPrimitiveTopology::Enum topology,
xiiUInt32 uiMaxVertices,
xiiUInt32 uiMaxPrimitives,
xiiGALValueType::Enum indexType )

Creates a new dynamic mesh buffer.

The new buffer can hold the given number of vertices and indices (either 16 bit or 32 bit).

◆ DeserializeComponent()

void xiiCustomMeshComponent::DeserializeComponent ( xiiWorldReader & ref_stream)
overridevirtual

Override this to load the current state of the component from the given stream.

The active state will be automatically serialized. The 'initialized' state is not serialized, all components will be initialized after creation, even if they were already in an initialized state when they were serialized.

Reimplemented from xiiComponent.

◆ GetLocalBounds()

xiiResult xiiCustomMeshComponent::GetLocalBounds ( xiiBoundingBoxSphere & out_bounds,
bool & out_bAlwaysVisible,
xiiMsgUpdateLocalBounds & ref_msg )
overridevirtual

Called by xiiRenderComponent::OnUpdateLocalBounds().

If XII_SUCCESS is returned, out_bounds and out_bAlwaysVisible will be integrated into the xiiMsgUpdateLocalBounds ref_msg, otherwise the out values are simply ignored.

Implements xiiRenderComponent.

◆ OnActivated()

void xiiCustomMeshComponent::OnActivated ( )
overrideprotectedvirtual

This method is called when the component gets activated.

By default a component is active, but it can be created in an inactive state. In such a case OnActivated() is only called once a component is activated. If a component gets switched between active and inactive at runtime, OnActivated() and OnDeactivated() are called accordingly. In contrast Initialize() and Deinitialize() are only ever called once.

See also
OnActivated(), OnDeactivated(), Initialize(), Deinitialize(), OnSimulationStarted()

Reimplemented from xiiRenderComponent.

◆ SerializeComponent()

void xiiCustomMeshComponent::SerializeComponent ( xiiWorldWriter & ref_stream) const
overridevirtual

Override this to save the current state of the component to the given stream.

Reimplemented from xiiComponent.

◆ SetBounds()

void xiiCustomMeshComponent::SetBounds ( const xiiBoundingBoxSphere & bounds)

Sets the bounds that are used for culling.

Note: It is very important that this is called whenever the mesh buffer is modified and the size of the mesh has changed, otherwise the object might not appear or be culled incorrectly.

◆ SetMeshResource()

void xiiCustomMeshComponent::SetMeshResource ( const xiiDynamicMeshBufferResourceHandle & hMesh)

Sets which mesh buffer to use.

This can be used to have multiple xiiCustomMeshComponent's reference the same mesh buffer, such that the object gets instanced in different locations.


The documentation for this class was generated from the following files: