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xiiRenderPipelineTextureInputPin | m_Depth {xiiGALResourceFormat::Unknown, false, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_Normal {xiiGALResourceFormat::Unknown, false, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_Albedo {xiiGALResourceFormat::Unknown, false, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_Material {xiiGALResourceFormat::Unknown, false, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_Radiance {xiiGALResourceFormat::Unknown, false, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_Lut {xiiGALResourceFormat::Unknown, false, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_Occlusion {xiiGALResourceFormat::Unknown, true, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineBufferInputPin | m_Camera {false, xiiGALBindFlags::UniformBuffer} |
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xiiRenderPipelineTextureOutputPin | m_Output {xiiGALResourceFormat::RGBA32Float, false, xiiGALBindFlags::ShaderResource | xiiGALBindFlags::UnorderedAccess, xiiGALResourceDimension::Texture2D, 1} |
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float | m_fScale = 1 |
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bool | m_bAsyncCompute = false |
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xiiVariantDictionary | m_ParameterOverrides |
| | Authored, occurrence-local parameter overrides. Kept separate from compile-time pass properties.
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xiiDynamicArray< xiiRenderPipelinePinConfiguration * > | m_PinConfigurations |
| | Authoring-only owned objects. Runtime pass instances consume compiled pins instead.
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