XII Release 0.1.0
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xiiTextureConverterDescription Class Reference

Public Attributes

xiiHybridArray< xiiString, 4 > m_InputFiles
xiiDynamicArray< xiiImage > m_InputImages
xiiHybridArray< xiiTextureConverterSliceChannelMapping, 6 > m_ChannelMappings
xiiEnum< xiiTextureConverterOutputType > m_OutputType
xiiEnum< xiiTextureConverterTargetPlatform > m_TargetPlatform
xiiUInt32 m_uiLowResMipmaps = 0
xiiUInt32 m_uiThumbnailOutputResolution = 0
xiiEnum< xiiTextureConverterUsage > m_Usage
xiiEnum< xiiTextureConverterCompressionMode > m_CompressionMode
xiiUInt32 m_uiMinResolution = 16
xiiUInt32 m_uiMaxResolution = 1024 * 8
xiiUInt32 m_uiDownscaleSteps = 0
xiiEnum< xiiTextureConverterMipmapMode > m_MipmapMode
xiiGALSamplerCreationDescription m_SamplerDescription
 Persistent runtime sampling and mipmap border settings.
bool m_bPreserveMipmapCoverage = false
float m_fMipmapAlphaThreshold = 0.5f
xiiUInt8 m_uiDilateColor = 0
bool m_bFlipHorizontal = false
bool m_bPremultiplyAlpha = false
float m_fHdrExposureBias = 0.0f
float m_fMaxValue = 64000.f
xiiUInt64 m_uiAssetHash = 0
xiiUInt16 m_uiAssetVersion = 0
xiiString m_sTextureAtlasDescFile
xiiEnum< xiiTextureConverterBumpMapFilter > m_BumpMapFilter

The documentation for this class was generated from the following file: