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XII Release 0.1.0
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This describes a single element in the input layout. More...
#include <InputLayout.h>
Public Member Functions | |
XII_DECLARE_POD_TYPE () | |
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xiiHashableStruct (const xiiHashableStruct< xiiGALLayoutElement > &other) | |
void | operator= (const xiiHashableStruct< xiiGALLayoutElement > &other) |
XII_ALWAYS_INLINE constexpr bool | operator== (const xiiHashableStruct< xiiGALLayoutElement > &rhs) const=default |
xiiUInt32 | CalculateHash () const |
Calculates the 32 bit hash of the struct and returns it. | |
Public Attributes | |
xiiEnum< xiiGALInputLayoutSemantic > | m_Semantic = xiiGALInputLayoutSemantic::Undefined |
The element semantic. The default is Undefined. | |
xiiUInt32 | m_uiInputIndex = 0U |
The input index of the element specified in the vertex shader. The default is 0. | |
xiiUInt32 | m_uiBufferSlot = 0U |
The buffer slot index that this element is read from. The default is 0. | |
xiiEnum< xiiGALResourceFormat > | m_Format = xiiGALResourceFormat::Unknown |
The element format. The default is xiiGALResourceFormat::Unknown. | |
xiiUInt32 | m_uiRelativeOffset = XII_GAL_LAYOUT_ELEMENT_AUTO_OFFSET |
The relative offset to the element in bytes. If this value is set to XII_GAL_LAYOUT_ELEMENT_AUTO_OFFSET (default value), the offset will be computed automatically by placing the element right after the previous one. | |
xiiUInt32 | m_uiStride = XII_GAL_LAYOUT_ELEMENT_AUTO_STRIDE |
The stride in bytes between two elements for this buffer slot. If this value is is set to XII_GAL_LAYOUT_ELEMENT_AUTO_STRIDE (default value), the stride will be computed automatically assuming that all elements in the same buffer are packed contiguously. If the buffer slot contains multiple layout elements, they all must specify the same stride or use the XII_GAL_LAYOUT_ELEMENT_AUTO_OFFSET value. | |
xiiEnum< xiiGALInputElementFrequency > | m_Frequency = xiiGALInputElementFrequency::PerVertex |
The element frequency. The default is xiiGALInputElementFrequency::PerVertex. | |
xiiUInt32 | m_uiInstanceDataStepRate = 1U |
The number of instances to draw using the same per-instance data before advancing in the buffer by one element. The default is 1. | |
This describes a single element in the input layout.