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xiiRenderPipelineTextureInputPin | m_InputDisplayLinearColor {xiiGALResourceFormat::RGBA16Float, false, xiiGALBindFlags::UnorderedAccess, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureOutputPin | m_OutputDisplayLinearColor {xiiGALResourceFormat::RGBA16Float, false, {}, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_InputSceneDepth {xiiGALResourceFormat::Unknown, true, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_InputGBufferAlbedo {xiiGALResourceFormat::Unknown, true, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_InputGBufferNormal {xiiGALResourceFormat::Unknown, true, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_InputGBufferMaterial {xiiGALResourceFormat::Unknown, true, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_InputGBufferEmissive {xiiGALResourceFormat::Unknown, true, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_InputGBufferObjectId {xiiGALResourceFormat::Unknown, true, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_InputWireframeSurface {xiiGALResourceFormat::Unknown, true, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_InputDilatedVelocityBuffer {xiiGALResourceFormat::Unknown, true, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_InputStableAO {xiiGALResourceFormat::Unknown, true, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_InputIndirectLighting {xiiGALResourceFormat::Unknown, true, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_InputEnvironmentSpecular {xiiGALResourceFormat::Unknown, true, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_InputBloomTexture {xiiGALResourceFormat::Unknown, true, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineBufferInputPin | m_InputPerFrameCamera {true, xiiGALBindFlags::UniformBuffer} |
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bool | m_bUseViewMode = false |
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xiiEnum< xiiViewRenderMode > | m_Mode |
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xiiVariantDictionary | m_ParameterOverrides |
| | Authored, occurrence-local parameter overrides. Kept separate from compile-time pass properties.
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xiiDynamicArray< xiiRenderPipelinePinConfiguration * > | m_PinConfigurations |
| | Authoring-only owned objects. Runtime pass instances consume compiled pins instead.
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Copyright (c) Theophilus Eriata. All Rights Reserved.
Visualizes supplied surface channels. Never discovers scene targets by global name.