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XII Release 0.1.0
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Defines a structured depth-stencil attachment setup with default values. More...
#include <RenderTargetSetup.h>
Public Attributes | |
xiiSharedPtr< xiiGALTextureView > | m_pDSTarget |
Depth-stencil target texture view. | |
float | m_fDepthClear = 1.0f |
Default depth clear value. | |
xiiUInt8 | m_uiStencilClear = 0U |
Default stencil clear value. | |
xiiEnum< xiiGALAttachmentLoadOperation > | m_LoadOp = xiiGALAttachmentLoadOperation::Load |
Depth buffer load operation. | |
xiiEnum< xiiGALAttachmentStoreOperation > | m_StoreOp = xiiGALAttachmentStoreOperation::Store |
Depth buffer store operation. | |
xiiEnum< xiiGALAttachmentLoadOperation > | m_StencilLoadOp = xiiGALAttachmentLoadOperation::Load |
Stencil buffer load operation. | |
xiiEnum< xiiGALAttachmentStoreOperation > | m_StencilStoreOp = xiiGALAttachmentStoreOperation::Store |
Stencil buffer store operation. | |
xiiBitflags< xiiGALResourceStateFlags > | m_SubpassState = xiiGALResourceStateFlags::DepthWrite |
Default subpass state. | |
Defines a structured depth-stencil attachment setup with default values.