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xiiRenderPipelineTextureInputPin | m_Depth {xiiGALResourceFormat::Unknown, false, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineTextureInputPin | m_Normal {xiiGALResourceFormat::Unknown, false, xiiGALBindFlags::ShaderResource, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineBufferInputPin | m_Camera {false, xiiGALBindFlags::UniformBuffer} |
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xiiRenderPipelineBufferInputPin | m_Global {false, xiiGALBindFlags::UniformBuffer} |
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xiiRenderPipelineAccelerationStructureInputPin | m_Scene {true} |
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xiiRenderPipelineBufferInputPin | m_Materials {true, xiiGALBindFlags::ShaderResource} |
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xiiRenderPipelineBufferInputPin | m_Geometry {true, xiiGALBindFlags::ShaderResource} |
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xiiRenderPipelineTextureOutputPin | m_Output {xiiGALResourceFormat::R8UNormalized, false, xiiGALBindFlags::ShaderResource | xiiGALBindFlags::UnorderedAccess, xiiGALResourceDimension::Texture2D, 1} |
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xiiRenderPipelineBufferOutputPin | m_Constants {false, xiiGALBindFlags::UniformBuffer} |
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bool | m_bUseRayTracing = true |
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bool | m_bAllowScreenSpace = true |
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float | m_fRadius = 2.0f |
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float | m_fRayOriginBias = 0.005f |
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float | m_fRayTMin = 0.001f |
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float | m_fNormalBias = 0.05f |
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float | m_fPixelStride = 6.0f |
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float | m_fMinSampleDistance = 0.005f |
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xiiUInt32 | m_uiDirectionCount = 8 |
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xiiUInt32 | m_uiStepCount = 4 |
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xiiVariantDictionary | m_ParameterOverrides |
| | Authored, occurrence-local parameter overrides. Kept separate from compile-time pass properties.
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xiiDynamicArray< xiiRenderPipelinePinConfiguration * > | m_PinConfigurations |
| | Authoring-only owned objects. Runtime pass instances consume compiled pins instead.
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Copyright (c) Theophilus Eriata. All Rights Reserved.
Ambient visibility from explicit depth/normal/frame inputs and an optional ray scene.