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XII Release 0.1.0
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CPU-only sparse clipmap residency and update scheduling for one consumer. No GPU or graph ownership. More...
#include <SparseVoxelRadiance.h>
Public Member Functions | |
| xiiResult | Initialize (const xiiSparseVoxelRadianceSettings &settings={}) |
| Initialize CPU scheduling. Invalid settings preserve the current configuration. | |
| void | Shutdown () |
| bool | IsInitialized () const |
| void | InvalidateHistory () |
| Discard accumulated lighting without reallocating storage or disturbing another view. | |
| xiiResult | BeginFrame (const xiiVec3 &vCameraPosition, xiiUInt64 uiFrameIndex) |
| void | CommitBrickUpdate (xiiUInt32 uiPhysicalBrick, xiiUInt64 uiPackedKey, bool bValid) |
| xiiArrayPtr< const xiiSparseVoxelBrickState > | GetBricks () const |
| xiiArrayPtr< const xiiSparseVoxelBrickUpdate > | GetScheduledUpdates () const |
| xiiSparseVoxelRadianceFrameStats | GetFrameStats () const |
| const xiiSparseVoxelRadianceSettings & | GetConfiguration () const |
| const xiiSparseVoxelBrickState * | FindBrick (xiiUInt64 uiPackedKey) const |
| xiiArrayPtr< const xiiVec3I32 > | GetClipmapMinimumCells () const |
CPU-only sparse clipmap residency and update scheduling for one consumer. No GPU or graph ownership.
| xiiResult xiiSparseVoxelRadianceContext::BeginFrame | ( | const xiiVec3 & | vCameraPosition, |
| xiiUInt64 | uiFrameIndex ) |
Frames must be nonzero and strictly increasing; the entire clipmap must fit its cell coordinates. Non-finite or out-of-range positions and invalid frames fail without changing state.