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| xiiSourcePass (xiiStringView sName="SourcePass") |
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virtual bool | GetRenderTargetDescriptions (const xiiView &view, const xiiArrayPtr< xiiGALTextureCreationDescription *const > pInputs, xiiArrayPtr< xiiGALTextureCreationDescription > pOutputs) override |
| For a given input pin configuration, provide the output configuration of this node. Outputs is already resized to the number of output pins.
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virtual void | InitializeRenderPipelinePass (const xiiArrayPtr< xiiRenderPipelinePassConnection *const > pInputs, const xiiArrayPtr< xiiRenderPipelinePassConnection *const > pOutputs) override |
| After GetRenderTargetDescriptions was called successfully for each pass, this function is called with the inputs and outputs for review. Disconnected pins have a nullptr value in the passed in arrays. This is the time to create additional resources that are not covered by the pins automatically, e.g. a picking texture or eye adaptation buffer.
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virtual void | Execute (const xiiRenderViewContext &renderViewContext, const xiiArrayPtr< xiiRenderPipelinePassConnection *const > pInputs, const xiiArrayPtr< xiiRenderPipelinePassConnection *const > pOutputs) override |
| Render into outputs. Both inputs and outputs are passed in with actual texture handles. Disconnected pins have a nullptr value in the passed in arrays. You can now create views and render target setups on the fly and fill the output targets with data.
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virtual xiiResult | Serialize (xiiStreamWriter &inout_stream) const override |
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virtual xiiResult | Deserialize (xiiStreamReader &inout_stream) override |
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| xiiRenderPipelinePass (xiiStringView sName, xiiBitflags< xiiRenderPipelinePassFlags > flags, xiiEnum< xiiRenderPipelinePassConcurrencyHint > concurrencyHint) |
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void | SetName (xiiStringView sName) |
| Sets the name of the pass.
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void | SetPassFlags (xiiBitflags< xiiRenderPipelinePassFlags > flags) |
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void | SetPassConcurrencyHint (xiiEnum< xiiRenderPipelinePassConcurrencyHint > concurrencyHint) |
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virtual xiiSharedPtr< xiiGALTextureView > | QueryTextureProvider (const xiiRenderPipelineNodePin *pPin, const xiiGALTextureCreationDescription &description) |
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virtual void | ExecuteInactive (const xiiRenderViewContext &renderViewContext, const xiiArrayPtr< xiiRenderPipelinePassConnection *const > pInputs, const xiiArrayPtr< xiiRenderPipelinePassConnection *const > pOutputs) |
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virtual void | ReadBackProperties (xiiView *pView) |
| Allows for the pass to write data back using xiiView::SetRenderPassReadBackProperty. E.g. picking results etc.
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void | RenderDataWithCategory (const xiiRenderViewContext &renderViewContext, xiiSharedPtr< xiiGALCommandList > pCommandList, xiiRenderData::Category category, xiiRenderDataBatch::Filter filter=xiiRenderDataBatch::Filter()) |
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XII_ALWAYS_INLINE xiiStringView | GetName () const |
| Returns the name of this render-pipeline pass.
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XII_ALWAYS_INLINE xiiBitflags< xiiRenderPipelinePassFlags > | GetPassFlags () const |
| Returns the bitmask of flags describing this render-pipeline pass.
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XII_ALWAYS_INLINE xiiEnum< xiiRenderPipelinePassConcurrencyHint > | GetPassConcurrencyHint () const |
| Retrieves the concurrency hint for scheduling this render-pipeline pass.
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XII_ALWAYS_INLINE bool | IsStereoAware () const |
| Determines whether this pass correctly handles stereo/XR rendering.
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XII_ALWAYS_INLINE xiiRenderPipeline * | GetPipeline () |
| Retrieves the owning render pipeline for this pass.
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XII_ALWAYS_INLINE const xiiRenderPipeline * | GetPipeline () const |
| Retrieves the owning render pipeline for this pass (const overload).
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virtual | ~xiiRenderPipelineNode ()=default |
| Virtual destructor.
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void | InitializePins () |
| Populates the internal arrays of input and output pins.
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xiiHashedString | GetPinName (const xiiRenderPipelineNodePin *pPin) const |
| Returns the hashed name associated with a given pin.
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const xiiRenderPipelineNodePin * | GetPinByName (xiiStringView sName) const |
| Finds a pin by its string name.
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const xiiRenderPipelineNodePin * | GetPinByName (xiiHashedString sName) const |
| Finds a pin by its hashed name.
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XII_ALWAYS_INLINE const xiiArrayPtr< const xiiRenderPipelineNodePin *const > | GetInputPins () const |
| Retrieves all input pins of this node.
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XII_ALWAYS_INLINE const xiiArrayPtr< const xiiRenderPipelineNodePin *const > | GetOutputPins () const |
| Retrieves all output pins of this node.
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virtual const xiiRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const xiiRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
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template<typename T> |
XII_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
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