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XII_ALWAYS_INLINE vk::CommandBuffer | GetVulkanCommandBuffer () const |
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XII_ALWAYS_INLINE vk::PipelineStageFlags | GetVulkanCommandBufferSupportedStageFlags () const |
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XII_ALWAYS_INLINE vk::AccessFlags | GetVulkanCommandBufferSupportedAccessFlags () const |
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void | TransitionImageLayout (vk::Image vkImage, vk::ImageLayout vkOldLayout, vk::ImageLayout vkNewLayout, const vk::ImageSubresourceRange &vkImageSubresourceRange, vk::PipelineStageFlags vkPipelineSourceStageFlags, vk::PipelineStageFlags vkPipelineDestinationStageFlags) |
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void | MemoryBarrier (vk::AccessFlags vkSourceAccessFlags, vk::AccessFlags vkDestinationAccessFlags, vk::PipelineStageFlags vkPipelineSourceStageFlags, vk::PipelineStageFlags vkPipelineDestinationStageFlags) |
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void | TransitionBufferState (xiiGALBufferVulkan *pBufferVulkan, xiiBitflags< xiiGALResourceStateFlags > oldState, xiiBitflags< xiiGALResourceStateFlags > newState, const bool bUpdateBufferState) |
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void | BufferMemoryBarrier (xiiGALBufferVulkan *pBufferVulkan, vk::AccessFlags newAccessFlags) |
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void | TransitionTextureState (xiiGALTextureVulkan *pTextureVulkan, xiiBitflags< xiiGALResourceStateFlags > oldState, xiiBitflags< xiiGALResourceStateFlags > newState, xiiBitflags< xiiGALStateTransitionFlags > flags, vk::ImageSubresourceRange *pSubresourceRange=nullptr) |
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void | TransitionImageLayout (xiiGALTextureVulkan *pTextureVulkan, vk::ImageLayout newLayout) |
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void | TransitionOrVerifyBufferState (xiiGALBufferVulkan *pBufferVulkan, xiiEnum< xiiGALStateTransitionMode > transitionMode, xiiBitflags< xiiGALResourceStateFlags > requiredState, vk::AccessFlagBits expectedAccessFlags, const char *szOperationName) |
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void | TransitionOrVerifyTextureState (xiiGALTextureVulkan *pTextureVulkan, xiiEnum< xiiGALStateTransitionMode > transitionMode, xiiBitflags< xiiGALResourceStateFlags > requiredState, vk::ImageLayout expectedLayout, const char *szOperationName) |
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void | FlushBarriers () |
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void | CopyBufferToTexture (vk::Buffer vkSourceBuffer, xiiUInt64 uiSourceBufferOffset, xiiUInt32 uiSourceBufferRowStrideInTexels, xiiGALTextureVulkan *pDestinationTextureVulkan, const xiiBoundingBoxU32 &destinationRegion, xiiUInt32 uiDestinationMipLevel, xiiUInt32 uiDestinationArraySlice, bool bVerifyOnly=false) |
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void | CopyTextureToBuffer (xiiGALTextureVulkan *pSourceTextureVulkan, const xiiBoundingBoxU32 &sourceRegion, xiiUInt32 uiSourceMipLevel, xiiUInt32 uiSourceArraySlice, vk::Buffer vkDestinationBuffer, xiiUInt64 uiDestinationBufferOffset, xiiUInt32 uiDestinationBufferRowStrideInTexels, bool bVerifyOnly=false) |
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void | UpdateBufferRegion (xiiGALBufferVulkan *pBufferVulkan, vk::Buffer vkSourceBuffer, xiiUInt64 uiSourceOffset, xiiUInt64 uiDestinationOffset, xiiUInt64 uiSizeInBytes) |
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void | CopyBufferToImage (vk::Buffer vkSourceBuffer, vk::Image vkDestinationImage, vk::ImageLayout vkDestinationImageLayout, xiiArrayPtr< const vk::BufferImageCopy > pRegions) |
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void | CopyImageToBuffer (vk::Image vkSourceImage, vk::ImageLayout vkSourceImageLayout, vk::Buffer vkDestinationBuffer, xiiArrayPtr< const vk::BufferImageCopy > pRegions) |
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void | CopyImage (vk::Image vkSourceImage, vk::ImageLayout vkSourceImageLayout, vk::Image vkDestinationImage, vk::ImageLayout vkDestinationImageLayout, xiiArrayPtr< const vk::ImageCopy > pRegions) |
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void | CopyTextureRegion (xiiGALTextureVulkan *pSourceTextureVulkan, xiiGALTextureVulkan *pDestinationTextureVulkan, const vk::ImageCopy ©Region) |
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void | UpdateTextureRegion (const void *pSourceData, xiiUInt64 uiSourceStride, xiiUInt64 uiSourceDepthStride, xiiGALTextureVulkan *pTextureVulkan, xiiUInt32 uiMipLevel, xiiUInt32 uiSlice, const xiiBoundingBoxU32 &destinationBox) |
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void | AddWaitSemaphore (vk::Semaphore semaphore, vk::PipelineStageFlags pipelineFlags, xiiUInt64 uiValue=0ULL) |
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void | AddSignalSemaphore (vk::Semaphore semaphore, xiiUInt64 uiValue=0ULL) |
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XII_ALWAYS_INLINE xiiGALStagingBufferPoolVulkan * | GetVulkanUploadStagingBufferPool () const |
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Public Member Functions inherited from xiiGALCommandList |
XII_ALWAYS_INLINE const xiiGALCommandListCreationDescription & | GetDescription () const |
| This returns the creation description for this object.
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XII_ALWAYS_INLINE xiiGALCommandQueue * | GetCommandQueue () const |
| This returns the command queue for this object.
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XII_ALWAYS_INLINE xiiSharedPtr< xiiGALPipelineState > | GetPipelineState () const |
| This returns the active pipeline state handle for this object.
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XII_ALWAYS_INLINE xiiSharedPtr< xiiGALPipelineResourceSignature > | GetPipelineResourceSignature () const |
| This returns the active pipeline resource signature handle for this object.
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XII_ALWAYS_INLINE xiiSharedPtr< xiiGALRenderPass > | GetRenderPass () const |
| This returns the active render pass handle for this object.
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XII_ALWAYS_INLINE xiiSharedPtr< xiiGALFramebuffer > | GetFramebuffer () const |
| This returns the active frame buffer handle for this object.
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XII_ALWAYS_INLINE const xiiGALCommandListStatistics & | GetCommandListStatistics () const |
| This returns the command list statistics.
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xiiUInt64 | Submit () |
| Submits a command list to the command queue for execution. The command list is reset after the execution on the command queue.
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void | SetPipelineState (xiiSharedPtr< xiiGALPipelineState > pPipelineState) |
| Sets the pipeline state object for the command list.
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void | SetStencilRef (xiiUInt32 uiStencilRef) |
| Sets the stencil reference value used in the stencil test.
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void | SetBlendFactor (const xiiColor &blendFactor) |
| Sets the blend factors used in the blend state.
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void | SetViewports (xiiArrayPtr< const xiiGALViewport > pViewports) |
| Sets the viewports used in the rasterizer stage. This defines the area of the render target to which the rasterizer will clip.
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XII_ALWAYS_INLINE void | SetViewport (const xiiGALViewport &viewport) |
| Sets a single viewport for the rasterizer stage. This simplifies the process when only one viewport is needed.
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void | SetScissorRects (xiiArrayPtr< const xiiRectU32 > pRects) |
| Sets the scissor rectangles used in the rasterizer stage. This defines the area of the render target to which the rasterizer will clip.
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XII_ALWAYS_INLINE void | SetScissorRect (const xiiRectU32 &rect) |
| Sets a single scissor rectangle for the rasterizer stage. This simplifies the process when only one scissor rectangle is needed.
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void | SetIndexBuffer (xiiSharedPtr< xiiGALBuffer > pIndexBuffer, xiiUInt64 uiByteOffset=0U, xiiEnum< xiiGALStateTransitionMode > transitionMode=xiiGALStateTransitionMode::Transition) |
| Sets the index buffer for the input-assembler stage of the pipeline. This contains the indices into the vertex buffers.
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void | SetVertexBuffers (xiiUInt32 uiStartSlot, xiiArrayPtr< xiiSharedPtr< xiiGALBuffer > > pVertexBuffers, xiiArrayPtr< xiiUInt64 > pByteOffsets, xiiBitflags< xiiGALSetVertexBufferFlags > flags=xiiGALSetVertexBufferFlags::None, xiiEnum< xiiGALStateTransitionMode > transitionMode=xiiGALStateTransitionMode::Transition) |
| Sets the vertex buffers for the input-assembler stage of the pipeline. This contains the vertex data.
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void | SetConstantBuffer (const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALBuffer > pConstantBuffer) |
| This is used to set the constant (uniform) buffer for a shader resource.
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void | SetShaderResourceBufferView (const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALBufferView > pBufferView) |
| This is used to set the buffer view for a shader resource.
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void | SetShaderResourceTextureView (const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALTextureView > pTextureView) |
| This is used to set the texture view for a shader resource.
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void | SetUnorderedAccessBufferView (const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALBufferView > pBufferView) |
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void | SetUnorderedAccessTextureView (const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALTextureView > pTextureView) |
| This is used to set the texture view for an unordered access.
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void | SetSampler (const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALSampler > pSampler) |
| This is used to set the sampler for a sampler resource.
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void | ResolveAndSetConstantBuffer (const xiiTempHashedString &sResourceName, xiiSharedPtr< xiiGALBuffer > pConstantBuffer, xiiBitflags< xiiGALShaderType > shaderStages=xiiGALShaderType::Unknown) |
| Resolves and sets a constant buffer for the given resource name.
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void | ResolveAndSetShaderResourceBufferView (const xiiTempHashedString &sResourceName, xiiSharedPtr< xiiGALBufferView > pBufferView, xiiBitflags< xiiGALShaderType > shaderStages=xiiGALShaderType::Unknown) |
| Resolves and sets a shader resource buffer view for the given resource name.
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void | ResolveAndSetShaderResourceTextureView (const xiiTempHashedString &sResourceName, xiiSharedPtr< xiiGALTextureView > pTextureView, xiiBitflags< xiiGALShaderType > shaderStages=xiiGALShaderType::Unknown) |
| Resolves and sets a shader resource texture view for the given resource name.
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void | ResolveAndSetUnorderedAccessBufferView (const xiiTempHashedString &sResourceName, xiiSharedPtr< xiiGALBufferView > pBufferView, xiiBitflags< xiiGALShaderType > shaderStages=xiiGALShaderType::Unknown) |
| Resolves and sets an unordered access buffer view for the given resource name.
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void | ResolveAndSetUnorderedAccessTextureView (const xiiTempHashedString &sResourceName, xiiSharedPtr< xiiGALTextureView > pTextureView, xiiBitflags< xiiGALShaderType > shaderStages=xiiGALShaderType::Unknown) |
| Resolves and sets an unordered access texture view for the given resource name.
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void | ResolveAndSetSampler (const xiiTempHashedString &sResourceName, xiiSharedPtr< xiiGALSampler > pSampler, xiiBitflags< xiiGALShaderType > shaderStages=xiiGALShaderType::Unknown) |
| Resolves and sets a sampler for the given resource name.
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xiiResult | CommitShaderResources (xiiEnum< xiiGALStateTransitionMode > mode=xiiGALStateTransitionMode::Transition) |
| This commits the pipeline shader resources to the GPU, and ensures that all necessary state transitions are performed.
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void | ClearRenderTargetView (xiiSharedPtr< xiiGALTextureView > pRenderTargetView, const xiiColor &clearColor) |
| This clears the specified render target view to the specified color.
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void | ClearDepthStencilView (xiiSharedPtr< xiiGALTextureView > pDepthStencilView, bool bClearDepth, bool bClearStencil, float fDepthClear, xiiUInt8 uiStencilClear) |
| This clears the specified depth stencil view to the specified depth and stencil values.
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void | BeginRenderPass (const xiiGALBeginRenderPassDescription &beginRenderPass) |
| This begins a render pass, which contains a collection of attachments, subpasses, and dependencies between the subpasses, and describes how the attachments are used over the course of the subpasses.
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void | NextSubpass () |
| This transitions to the next subpass of the begun render pass.
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void | EndRenderPass () |
| This ends a render pass that has already begun.
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void | Draw (const xiiGALDrawDescription &description) |
| Issues a non-indexed draw call using the specified parameters.
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void | DrawIndexed (const xiiGALDrawIndexedDescription &description) |
| Issues an indexed draw call using the specified parameters.
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void | DrawIndirect (const xiiGALDrawIndirectDescription &description) |
| Issues an indirect draw call based on arguments stored in a GPU buffer.
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void | DrawIndexedIndirect (const xiiGALDrawIndexedIndirectDescription &description) |
| Issues an indexed indirect draw call based on arguments stored in a GPU buffer.
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void | DrawMesh (const xiiGALDrawMeshDescription &description) |
| Issues a draw call that dispatches GPU mesh shaders directly.
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void | DrawMeshIndirect (const xiiGALDrawMeshIndirectDescription &description) |
| Issues an indirect mesh shader draw using arguments stored in a GPU buffer.
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void | MultiDraw (const xiiGALMultiDrawDescription &description) |
| Executes a batch of non-indexed draw calls using an array of parameters.
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void | MultiDrawIndexed (const xiiGALMultiDrawIndexedDescription &description) |
| Executes a batch of indexed draw calls using an array of parameters.
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void | DispatchCompute (const xiiGALDispatchComputeDescription &description) |
| Dispatches a compute workload using the specified thread group dimensions.
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void | DispatchComputeIndirect (const xiiGALDispatchComputeIndirectDescription &description) |
| Dispatches a compute workload using arguments stored in a GPU buffer.
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void | BeginQuery (xiiSharedPtr< xiiGALQuery > pQuery) |
| Begins a query.
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void | EndQuery (xiiSharedPtr< xiiGALQuery > pQuery) |
| Ends a query.
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void | UpdateBuffer (xiiSharedPtr< xiiGALBuffer > pBuffer, xiiUInt32 uiDestinationOffset, xiiArrayPtr< const xiiUInt8 > pSourceData) |
| Updates a buffer.
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void | CopyBuffer (xiiSharedPtr< xiiGALBuffer > pSourceBuffer, xiiSharedPtr< xiiGALBuffer > pDestinationBuffer) |
| Copies the entire contents of the source buffer to the destination buffer.
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void | CopyBufferRegion (xiiSharedPtr< xiiGALBuffer > pSourceBuffer, xiiUInt64 uiSourceOffset, xiiSharedPtr< xiiGALBuffer > pDestinationBuffer, xiiUInt64 uiDestinationOffset, xiiUInt64 uiSize) |
| Copies a region from the source buffer to the destination buffer.
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xiiResult | MapBuffer (xiiSharedPtr< xiiGALBuffer > pBuffer, xiiEnum< xiiGALMapType > mapType, xiiBitflags< xiiGALMapFlags > mapFlags, void *&pMappedData) |
| Maps a buffer into the CPU's address space.
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xiiResult | UnmapBuffer (xiiSharedPtr< xiiGALBuffer > pBuffer, xiiEnum< xiiGALMapType > mapType) |
| Unmaps a buffer from the CPU's address space.
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void | UpdateTexture (xiiSharedPtr< xiiGALTexture > pTexture, const xiiGALTextureMipLevelData &textureMiplevelData, const xiiBoundingBoxU32 &textureBox, const xiiGALTextureSubResourceData &subresourceData) |
| Updates a texture.
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void | CopyTexture (xiiSharedPtr< xiiGALTexture > pSourceTexture, xiiSharedPtr< xiiGALTexture > pDestinationTexture) |
| Copies the entire contents of the source texture to the destination texture.
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void | CopyTextureRegion (xiiSharedPtr< xiiGALTexture > pSourceTexture, const xiiGALTextureMipLevelData &sourceMipLevelData, const xiiBoundingBoxU32 &box, xiiSharedPtr< xiiGALTexture > pDestinationTexture, const xiiGALTextureMipLevelData &destinationMipLevelData, const xiiVec3U32 &vDestinationPoint) |
| Copies a region from the source texture to the destination texture.
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void | ResolveTextureSubResource (xiiSharedPtr< xiiGALTexture > pSourceTexture, xiiSharedPtr< xiiGALTexture > pDestinationTexture, const xiiGALResolveTextureSubresourceDescription &description) |
| Resolves a multisampled source texture into a non-multisampled destination texture.
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void | GenerateMips (xiiSharedPtr< xiiGALTextureView > pTextureView) |
| Generates mipmap levels for a texture.
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xiiResult | MapTextureSubresource (xiiSharedPtr< xiiGALTexture > pTexture, xiiGALTextureMipLevelData textureMipLevelData, xiiEnum< xiiGALMapType > mapType, xiiBitflags< xiiGALMapFlags > mapFlags, xiiBoundingBoxU32 *pTextureBox, xiiGALMappedTextureSubresource &mappedData) |
| Maps a texture subresource into the address space of the command list.
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xiiResult | UnmapTextureSubresource (xiiSharedPtr< xiiGALTexture > pTexture, xiiGALTextureMipLevelData textureMipLevelData) |
| Unmaps a texture subresource from the address space of the command list.
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void | TransitionResourceStates (xiiArrayPtr< xiiGALStateTransitionDescription > pResourceBarriers) |
| Transitions the resource states.
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void | EnqueueSignal (xiiSharedPtr< xiiGALFence > pFence, xiiUInt64 uiValue) |
| Tells the GPU to set a fence to a specified value after all previous work has completed.
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void | DeviceWaitForFence (xiiSharedPtr< xiiGALFence > pFence, xiiUInt64 uiValue) |
| Waits until the specified fence reaches or exceeds the specified value, on the device.
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void | BeginDebugGroup (xiiStringView sName, const xiiColor &color=xiiColor::Black) |
| Begins a new debug group with a specified name and color.
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void | EndDebugGroup () |
| Ends the current debug group.
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void | InsertDebugLabel (xiiStringView sName, const xiiColor &color=xiiColor::Black) |
| Inserts a debug label into the command list.
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void | InvalidateState () |
| Invalidates the current state of the command list. It is typically called when the command list is reset or when the pipeline state is changed.
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XII_ALWAYS_INLINE void | AssertRenderingThread () const |
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XII_ALWAYS_INLINE RecordingState | GetRecordingState () const |
| This returns the command list recording state.
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XII_ALWAYS_INLINE const xiiGALCommandListStatistics & | GetStatistics () const |
| This returns the command list statistics.
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XII_ALWAYS_INLINE xiiSharedPtr< xiiGALDevice > | GetDevice () const |
| Returns the xiiGALDevice that created this resource.
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XII_ALWAYS_INLINE xiiStringView | GetDebugName () const |
| Returns the debug name of this resource.
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void | SetDebugName (xiiStringView sDebugName) const |
| Sets the debug name for this resource.
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virtual const xiiRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const xiiRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
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template<typename T> |
XII_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
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virtual | ~xiiRefCounted ()=default |
| Adds a virtual destructor.
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| xiiRefCountingImpl ()=default |
| Constructor.
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| xiiRefCountingImpl (const xiiRefCountingImpl &rhs) |
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void | operator= (const xiiRefCountingImpl &rhs) |
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xiiUInt32 | AddRef () const |
| Increments the reference counter. Returns the new reference count.
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xiiUInt32 | ReleaseRef () const |
| Decrements the reference counter. Returns the new reference count.
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bool | IsReferenced () const |
| Returns true if the reference count is greater than 0, false otherwise.
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xiiUInt32 | GetRefCount () const |
| Returns the current reference count.
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| xiiGALCommandListVulkan (xiiSharedPtr< xiiGALDeviceVulkan > pDeviceVulkan, xiiGALCommandQueueVulkan *pCommandQueueVulkan, xiiGALCommandBufferPoolVulkan *pCommandBufferPool, const xiiGALCommandListCreationDescription &creationDescription) |
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virtual void | BeginPlatform () override final |
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virtual void | EndPlatform () override final |
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virtual void | ResetPlatform () override final |
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virtual xiiUInt64 | SubmitPlatform () override final |
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virtual void | SetPipelineStatePlatform (xiiSharedPtr< xiiGALPipelineState > pPipelineState) override final |
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virtual void | SetStencilRefPlatform (xiiUInt32 uiStencilRef) override final |
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virtual void | SetBlendFactorPlatform (const xiiColor &blendFactor) override final |
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virtual void | SetViewportsPlatform (xiiArrayPtr< xiiGALViewport > pViewports) override final |
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virtual void | SetScissorRectsPlatform (xiiArrayPtr< xiiRectU32 > pRects) override final |
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virtual void | SetIndexBufferPlatform (xiiSharedPtr< xiiGALBuffer > pIndexBuffer, xiiUInt64 uiByteOffset, xiiEnum< xiiGALStateTransitionMode > transitionMode) override final |
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virtual void | SetVertexBuffersPlatform (xiiUInt32 uiStartSlot, xiiArrayPtr< VertexStreamDescription > pVertexStreams, xiiBitflags< xiiGALSetVertexBufferFlags > flags, xiiEnum< xiiGALStateTransitionMode > transitionMode) override final |
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virtual void | SetConstantBufferPlatform (const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALBuffer > pConstantBuffer) override final |
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virtual void | SetShaderResourceBufferViewPlatform (const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALBufferView > pBufferView) override final |
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virtual void | SetShaderResourceTextureViewPlatform (const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALTextureView > pTextureView) override final |
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virtual void | SetUnorderedAccessBufferViewPlatform (const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALBufferView > pBufferView) override final |
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virtual void | SetUnorderedAccessTextureViewPlatform (const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALTextureView > pTextureView) override final |
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virtual void | SetSamplerPlatform (const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALSampler > pSampler) override final |
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virtual xiiResult | CommitShaderResourcesPlatform (xiiEnum< xiiGALStateTransitionMode > mode) override final |
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virtual void | ClearRenderTargetViewPlatform (xiiSharedPtr< xiiGALTextureView > pRenderTargetView, const xiiColor &clearColor) override final |
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virtual void | ClearDepthStencilViewPlatform (xiiSharedPtr< xiiGALTextureView > pDepthStencilView, bool bClearDepth, bool bClearStencil, float fDepthClear, xiiUInt8 uiStencilClear) override final |
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virtual void | BeginRenderPassPlatform (xiiSharedPtr< xiiGALRenderPass > pRenderPass, xiiSharedPtr< xiiGALFramebuffer > pFramebuffer, xiiArrayPtr< const xiiGALOptimizedClearValue > pOptimizedClearValues) override final |
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virtual void | NextSubpassPlatform () override final |
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virtual void | EndRenderPassPlatform () override final |
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virtual void | DrawPlatform (const xiiGALDrawDescription &description) override final |
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virtual void | DrawIndexedPlatform (const xiiGALDrawIndexedDescription &description) override final |
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virtual void | DrawIndirectPlatform (const xiiGALDrawIndirectDescription &description) override final |
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virtual void | DrawIndexedIndirectPlatform (const xiiGALDrawIndexedIndirectDescription &description) override final |
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virtual void | DrawMeshPlatform (const xiiGALDrawMeshDescription &description) override final |
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virtual void | DrawMeshIndirectPlatform (const xiiGALDrawMeshIndirectDescription &description) override final |
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virtual void | MultiDrawPlatform (const xiiGALMultiDrawDescription &description) override final |
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virtual void | MultiDrawIndexedPlatform (const xiiGALMultiDrawIndexedDescription &description) override final |
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virtual void | DispatchComputePlatform (const xiiGALDispatchComputeDescription &description) override final |
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virtual void | DispatchComputeIndirectPlatform (const xiiGALDispatchComputeIndirectDescription &description) override final |
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virtual void | BeginQueryPlatform (xiiSharedPtr< xiiGALQuery > pQuery) override final |
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virtual void | EndQueryPlatform (xiiSharedPtr< xiiGALQuery > pQuery) override final |
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virtual void | UpdateBufferPlatform (xiiSharedPtr< xiiGALBuffer > pBuffer, xiiUInt32 uiDestinationOffset, xiiArrayPtr< const xiiUInt8 > pSourceData) override final |
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virtual void | CopyBufferPlatform (xiiSharedPtr< xiiGALBuffer > pSourceBuffer, xiiSharedPtr< xiiGALBuffer > pDestinationBuffer) override final |
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virtual void | CopyBufferRegionPlatform (xiiSharedPtr< xiiGALBuffer > pSourceBuffer, xiiUInt64 uiSourceOffset, xiiSharedPtr< xiiGALBuffer > pDestinationBuffer, xiiUInt64 uiDestinationOffset, xiiUInt64 uiSize) override final |
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virtual xiiResult | MapBufferPlatform (xiiSharedPtr< xiiGALBuffer > pBuffer, xiiEnum< xiiGALMapType > mapType, xiiBitflags< xiiGALMapFlags > mapFlags, void *&pMappedData) override final |
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virtual xiiResult | UnmapBufferPlatform (xiiSharedPtr< xiiGALBuffer > pBuffer, xiiEnum< xiiGALMapType > mapType) override final |
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virtual void | UpdateTexturePlatform (xiiSharedPtr< xiiGALTexture > pTexture, const xiiGALTextureMipLevelData &textureMiplevelData, const xiiBoundingBoxU32 &textureBox, const xiiGALTextureSubResourceData &subresourceData) override final |
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virtual void | CopyTexturePlatform (xiiSharedPtr< xiiGALTexture > pSourceTexture, xiiSharedPtr< xiiGALTexture > pDestinationTexture) override final |
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virtual void | CopyTextureRegionPlatform (xiiSharedPtr< xiiGALTexture > pSourceTexture, const xiiGALTextureMipLevelData &sourceMipLevelData, const xiiBoundingBoxU32 &box, xiiSharedPtr< xiiGALTexture > pDestinationTexture, const xiiGALTextureMipLevelData &destinationMipLevelData, const xiiVec3U32 &vDestinationPoint) override final |
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virtual void | ResolveTextureSubResourcePlatform (xiiSharedPtr< xiiGALTexture > pSourceTexture, xiiSharedPtr< xiiGALTexture > pDestinationTexture, const xiiGALResolveTextureSubresourceDescription &description) override final |
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virtual void | GenerateMipsPlatform (xiiSharedPtr< xiiGALTextureView > pTextureView) override final |
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virtual xiiResult | MapTextureSubresourcePlatform (xiiSharedPtr< xiiGALTexture > pTexture, xiiGALTextureMipLevelData textureMipLevelData, xiiEnum< xiiGALMapType > mapType, xiiBitflags< xiiGALMapFlags > mapFlags, xiiBoundingBoxU32 *pTextureBox, xiiGALMappedTextureSubresource &mappedData) override final |
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virtual xiiResult | UnmapTextureSubresourcePlatform (xiiSharedPtr< xiiGALTexture > pTexture, xiiGALTextureMipLevelData textureMipLevelData) override final |
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virtual void | TransitionResourceStatesPlatform (xiiArrayPtr< xiiGALStateTransitionDescription > pResourceBarriers) override final |
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virtual void | EnqueueSignalPlatform (xiiSharedPtr< xiiGALFence > pFence, xiiUInt64 uiValue) override final |
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virtual void | DeviceWaitForFencePlatform (xiiSharedPtr< xiiGALFence > pFence, xiiUInt64 uiValue) override final |
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virtual void | BeginDebugGroupPlatform (xiiStringView sName, const xiiColor &color) override final |
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virtual void | EndDebugGroupPlatform () override final |
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virtual void | InsertDebugLabelPlatform (xiiStringView sName, const xiiColor &color) override final |
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virtual void | InvalidateStatePlatform () override final |
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virtual void | SetDebugNamePlatform (xiiStringView sName) const override final |
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Protected Member Functions inherited from xiiGALCommandList |
| xiiGALCommandList (xiiSharedPtr< xiiGALDevice > pDevice, xiiGALCommandQueue *pCommandQueue, const xiiGALCommandListCreationDescription &creationDescription) |
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void | Begin () |
| Begins the command list for recording commands. This method should be called before any command is issued.
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void | End () |
| Ends the command list. This method should be called after all commands are issued.
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void | Reset () |
| Resets the command list. This method is used to clear all commands that have been recorded in the command list.
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void | ValidateTextureRegion (const xiiGALTextureCreationDescription &textureDescription, xiiUInt32 uiMipLevel, xiiUInt32 uiSlice, const xiiBoundingBoxU32 &box) |
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void | ValidateTextureUpdateRegion (const xiiGALTextureCreationDescription &textureDescription, xiiUInt32 uiMipLevel, xiiUInt32 uiSlice, const xiiBoundingBoxU32 &destinationBox, const xiiGALTextureSubResourceData &subresourceData) |
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bool | VerifyResourceState (xiiBitflags< xiiGALResourceStateFlags > stateFlags, xiiBitflags< xiiGALCommandQueueType > queueType, const char *szParameterName) const |
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bool | VerifyResourceStates (xiiBitflags< xiiGALResourceStateFlags > stateFlags, bool bIsTexture) const |
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void | VerifyBufferState (xiiGALBuffer *pBuffer, xiiBitflags< xiiGALResourceStateFlags > requiredState, const char *szOperationName) |
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void | VerifyTextureState (xiiGALTexture *pTexture, xiiBitflags< xiiGALResourceStateFlags > requiredState, const char *szOperationName) |
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void | VerifyBottomLevelASState (xiiGALBottomLevelAS *pBottomLevelAS, xiiBitflags< xiiGALResourceStateFlags > requiredState, const char *szOperationName) |
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void | VerifyTopLevelASState (xiiGALTopLevelAS *pTopLevelAS, xiiBitflags< xiiGALResourceStateFlags > requiredState, const char *szOperationName) |
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| xiiGALDeviceObject (xiiSharedPtr< xiiGALDevice > pDevice) |
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