Here is a list of all documented functions with links to the class documentation for each member:
- d -
- DarkUI() : xiiColorScheme
- DeactivateGameState() : xiiGameApplicationBase
- DeactivateWorker() : xiiTaskWorkerThread
- Deallocate() : xiiRTTIAllocator, xiiRTTIDefaultAllocator< CLASS, AllocatorWrapper >, xiiRTTINoAllocator, xiiVisualScriptCoroutineAllocator
- Debug() : xiiLog
- DecodeUtf16ToUtf32() : xiiUnicodeUtils
- DecodeUtf8ToUtf32() : xiiUnicodeUtils
- DecodeWCharToUtf32() : xiiUnicodeUtils
- DecompressBlocks() : xiiImageConversionStepDecompressBlocks
- Decrement() : xiiAtomicInteger< T >, xiiAtomicUtils
- DecrementEntryValue() : xiiBlackboard
- DefaultEnumerationValue() : xiiReflectionUtils
- DegToRad() : xiiAngleTemplate< Type >
- DegToRadMultiplier() : xiiAngleTemplate< Type >
- Deinitialize() : xiiAmbientLightComponent, xiiAnimationControllerComponentManager, xiiBakedProbesComponentManager, xiiBakedProbesWorldModule, xiiCameraComponentManager, xiiComponent, xiiDummyXR, xiiEventMessageHandlerComponent, xiiFogComponent, xiiInstancedMeshComponentManager, xiiPostProcessingComponent, xiiPrefabReferenceComponent, xiiRaycastComponent, xiiRenderComponent, xiiScriptComponent, xiiWorldModule, xiiXRInterface, xiiXRRemotingInterface
- DeleteAssetProfile() : xiiAssetCurator
- DeleteComponent() : xiiComponentManagerBase
- DeleteComponentInitBatch() : xiiWorld
- DeleteComponentManager() : xiiWorld
- DeleteFile() : xiiDataDirectory::FileserveType, xiiDataDirectory::FolderType, xiiDataDirectoryType, xiiFileSystem, xiiOSFile
- DeleteFolder() : eqQtAssetBrowserFolderView, xiiOSFile
- DeleteModule() : xiiWorld
- DeleteNextCharacter() : xiiQuakeConsole
- DeleteObject() : xiiReflectionUtils
- DeleteObjectDelayed() : xiiWorld
- DeleteObjectNow() : xiiWorld
- DeltaTransform() : xiiSceneDocument
- Dequeue() : xiiMessageQueueBase< MetaDataType >
- DeregisterUpdateFunction() : xiiWorldModule
- Deserialize() : xiiBlackboard, xiiMessage, xiiMsgSetColor, xiiMsgSetMeshMaterial
- DeserializeComponent() : xiiAimIKComponent, xiiAmbientLightComponent, xiiAnimatedMeshComponent, xiiAnimationControllerComponent, xiiAreaDamageComponent, xiiBakedProbesComponent, xiiBakedProbesVolumeComponent, xiiBeamComponent, xiiBlackboardComponent, xiiBoxReflectionProbeComponent, xiiCameraComponent, xiiCameraShakeComponent, xiiCameraShakeVolumeComponent, xiiCameraShakeVolumeSphereComponent, xiiCharacterControllerComponent, xiiClothSheetComponent, xiiCollectionComponent, xiiColorAnimationComponent, xiiComponent, xiiCreatureCrawlComponent, xiiCustomMeshComponent, xiiDebugTextComponent, xiiDecalComponent, xiiDeviceTrackingComponent, xiiDirectionalLightComponent, xiiEventMessageHandlerComponent, xiiFakeRopeComponent, xiiFogComponent, xiiFollowPathComponent, xiiGlobalBlackboardComponent, xiiGrabbableItemComponent, xiiGreyBoxComponent, xiiHeadBoneComponent, xiiHeightfieldComponent, xiiInputComponent, xiiInstancedMeshComponent, xiiJointAttachmentComponent, xiiJointOverrideComponent, xiiLensFlareComponent, xiiLightComponent, xiiLineToComponent, xiiLocalBlackboardComponent, xiiLodAnimatedMeshComponent, xiiLodMeshComponent, xiiMarkerComponent, xiiMeshComponentBase, xiiMoveToComponent, xiiOccluderComponent, xiiPathComponent, xiiPlayerStartPointComponent, xiiPointLightComponent, xiiPostProcessingComponent, xiiPowerConnectorComponent, xiiPrefabReferenceComponent, xiiProjectileComponent, xiiPropertyAnimComponent, xiiRaycastComponent, xiiReflectionProbeComponentBase, xiiRenderTargetActivatorComponent, xiiResetTransformComponent, xiiRopeRenderComponent, xiiRotorComponent, xiiScriptComponent, xiiSensorComponent, xiiSensorConeComponent, xiiSensorCylinderComponent, xiiSensorSphereComponent, xiiSimpleAnimationComponent, xiiSimpleWindComponent, xiiSkeletonComponent, xiiSkeletonPoseComponent, xiiSkyBoxComponent, xiiSkyLightComponent, xiiSliderComponent, xiiSpatialAnchorComponent, xiiSpawnBoxComponent, xiiSpawnComponent, xiiSphereReflectionProbeComponent, xiiSpotLightComponent, xiiSpriteComponent, xiiStageSpaceComponent, xiiStateMachineComponent, xiiTimedDeathComponent, xiiTransformComponent, xiiTriggerDelayModifierComponent, xiiTwoBoneIKComponent, xiiVolumeBoxComponent, xiiVolumeComponent, xiiVolumeSphereComponent, xiiWindVolumeComponent, xiiWindVolumeConeComponent, xiiWindVolumeCylinderComponent, xiiWindVolumeSphereComponent
- DeserializeString() : xiiStringDeduplicationReadContext
- Destroy() : xiiWindow
- DestroyActor() : xiiActorManager
- DestroyAllActors() : xiiActorManager
- DestroyAnchor() : xiiXRSpatialAnchorsInterface
- DestroyGenerators() : xiiAssetDocumentGenerator
- DestroyPlugin() : xiiActor
- DestroyQueuedActors() : xiiActorManager
- DestroyThumbnailViewContext() : xiiEngineProcessDocumentContext
- DestroyViewContext() : xiiAnimatedMeshContext, xiiAnimationClipContext, xiiDecalContext, xiiEngineProcessDocumentContext, xiiLayerContext, xiiMaterialContext, xiiMeshContext, xiiRenderPipelineContext, xiiSceneContext, xiiSkeletonContext, xiiStateMachineContext, xiiTextureContext, xiiTextureCubeContext
- Destruct() : xiiInstanceDataAllocator, xiiMemoryUtils
- DestructAndDeallocate() : xiiInstanceDataAllocator
- DetachChild() : xiiGameObject
- DetachChildren() : xiiGameObject
- DetachFromParent() : xiiSceneDocument
- Detect() : xiiCpuFeatures
- DetectSdkRootDirectory() : xiiFileSystem
- DetermineFinalTargetProfile() : xiiAssetDocumentManager
- DetermineNodeName() : xiiGameObjectDocument
- DetermineTargetAddress() : xiiRemoteInterface
- Dev() : xiiLog
- DeviceWaitForFence() : xiiGALCommandList
- Difference() : xiiHashSetBase< KeyType, Hasher >, xiiSetBase< KeyType, Comparer >
- DisableDataTransfer() : xiiDataTransfer
- DisabledFileserveClient() : xiiFileserveClient
- Discard() : xiiDeferredFileWriter
- Disconnect() : xiiIpcChannel, xiiXRRemotingInterface
- Dispatch() : xiiInternal::MessageHandler< true >::Impl, xiiRenderContext, xiiThreadWithDispatcher
- DispatchCompute() : xiiGALCommandList
- DispatchComputeIndirect() : xiiGALCommandList
- DispatchMessage() : xiiRTTI
- DispatchQueue() : xiiThreadWithDispatcher
- DispatchTo() : xiiVariant
- Distance() : xiiVec2Template< Type >, xiiVec3Template< Type >, xiiVec4Template< Type >
- DistanceSquared() : xiiVec2Template< Type >, xiiVec3Template< Type >, xiiVec4Template< Type >
- DoDefaultInputHandling() : xiiQuakeConsole
- DoesVariantMatchProperty() : xiiDefaultStateProvider
- DoKeyPressEvent() : xiiSelectionContext
- Dot() : xiiQuatTemplate< Type >, xiiVec2Template< Type >, xiiVec3Template< Type >, xiiVec4Template< Type >
- DoubleInRange() : xiiRandom
- DoubleMinMax() : xiiRandom
- DoubleVariance() : xiiRandom
- DoubleVarianceAroundZero() : xiiRandom
- DoubleZeroToOneExclusive() : xiiRandom
- DoubleZeroToOneInclusive() : xiiRandom
- Downcast() : xiiSharedPtr< T >
- Draw() : xiiGALCommandList
- Draw2DLineRectangle() : xiiDebugRenderer
- Draw2DLines() : xiiDebugRenderer
- Draw2DRectangle() : xiiDebugRenderer
- Draw2DText() : xiiDebugRenderer
- Draw3DText() : xiiDebugRenderer
- DrawAngle() : xiiDebugRenderer
- DrawArrow() : xiiDebugRenderer
- DrawCross() : xiiDebugRenderer
- DrawCylinder() : xiiDebugRenderer
- DrawIndexed() : xiiGALCommandList
- DrawIndexedIndirect() : xiiGALCommandList
- DrawIndirect() : xiiGALCommandList
- DrawInfoText() : xiiDebugRenderer
- DrawLimitCone() : xiiDebugRenderer
- DrawLineBox() : xiiDebugRenderer
- DrawLineBoxCorners() : xiiDebugRenderer
- DrawLineCapsuleZ() : xiiDebugRenderer
- DrawLineCylinderZ() : xiiDebugRenderer
- DrawLineFrustum() : xiiDebugRenderer
- DrawLines() : xiiDebugRenderer
- DrawLineSphere() : xiiDebugRenderer
- DrawMesh() : xiiGALCommandList
- DrawMeshBuffer() : xiiRenderContext
- DrawMeshIndirect() : xiiGALCommandList
- DrawOpeningCone() : xiiDebugRenderer
- DrawSolidBox() : xiiDebugRenderer
- DrawSolidTriangles() : xiiDebugRenderer
- DrawTexturedTriangles() : xiiDebugRenderer
- DropOnly() : xiiDragDropHandler
- DumpMemoryLeaks() : xiiMemoryTracker
- DuplicateSpecial() : xiiSceneDocument
- xiiDataDirectoryReaderWriterBase() : xiiDataDirectoryReaderWriterBase
- xiiDataDirPath() : xiiDataDirPath
- xiiDataTransfer() : xiiDataTransfer
- xiiDataTransferObject() : xiiDataTransferObject
- xiiDateTime() : xiiDateTime
- xiiDebugRendererContext() : xiiDebugRendererContext
- xiiDefaultContainerState() : xiiDefaultContainerState
- xiiDefaultObjectState() : xiiDefaultObjectState
- xiiDequeBase() : xiiDequeBase< T, Construct >
- xiiDGMLGraph() : xiiDGMLGraph
- xiiDocumentObjectVisitor() : xiiDocumentObjectVisitor
- xiiDynamicArrayBase() : xiiDynamicArrayBase< T >